Thursday, April 3, 2025

Power Rangers Prime #5 Review

 


Writer: Melissa Flores

Artist: Michael Yg

Colorist: Fabi Marques

Letterer: Ed Dukeshire

Designer: Madison Goyette

Editors: Caroline Butler, David Mariotte & Matt Gagnon

Cover Artists: Dan Mora; Stefano Simeone; Bon Bernardo; Keyla Valerio; Don Aguillo; Goñi Montes; Audrey Mok; Kang Jing; Marcelo Matere

Publisher: Boom! Studios

Price: $4.99

Release Date: March 26, 2024

 

After Lauren lost her Morpher, Mark, Orion, Valentina, and Jun brought the Power Ranger to the Angel Grove Natural History Museum. The Eltarians allow society’s elite and a few privileged students into the museum. While visitors view the public displays, researchers work in high-security laboratories, conducting experiments on technology like Lauren's Morpher. And then there is the room filled with Zeo Crystals from all the Power Rangers the Eltarians have killed.

 

Rita Repulsa holds Bulk, a young sentry, in thrall. The Space Witch helped Lauren morph into a Power Ranger. But now, Lauren has a new appearance and wields unfamiliar powers. She stands up to the Eltarian Guard, but the VR Troopers boast more firepower. When Bulk gathers more Zeo Crystals, Rita Repulsa offers Mark, Orion, Valentina, and Jun the opportunity to become Power Rangers. Will Lauren's new friends become Rita's Rangers? Let's grab our Morphers, leap into Power Rangers Prime #5, and see what happens!

 

Story

In Melissa Flores’ story, Lauren’s new friends accept Power Coins and morph into Power Rangers. But having power doesn’t mean they are ready to wield it responsibly. Mark and Orion are alien refugees. They mourn the past and fear losing whatever status they attain. Lauren values her life of wealth and privilege, her friendship with Jun, and her relationship with Ryan.

 

Of the quartet aiding Lauren, Jun is the most conflicted. His mother is an Eltarian military leader. She allows him to attend Angel Grove University and grow his hair like other students. Janessa intends for Jun to symbolize the Eltarians' friendship with humans. Yet on Earth, Jun cannot help admiring the repressed indigenous population, the oppressed refugees, and the Power Rangers who pledge their lives to protect others.

 

In Power Rangers Prime #5, Rita Repulsa has little patience for indecision or weakness. What she bestows, she can take away. Some of her new Rangers wield their power more enthusiastically than others. Accepting this new power will radically change their lives. It will also make former friends like Ryan enemies. All of them have worked hard to get where they are. As they battle Ryan's VR Troopers, Lauren's new friends must choose to remain with her, Bulk, and Rita or return to the lives they know.

 

Art

The Eltarian Consulate rises like angelic wings toward a blue globe. As visitors of many species enter a dining hall affording a magnificent view of Angel Grove’s sweeping architecture, Orion and Mark offer refreshments. Jun and his mother wear Eltarian uniforms. The social elite wear elegant suits, dresses, or the latest fashions. Mark and Orion's expressions show how out of place they feel attired in tuxedoes in Power Rangers Prime #5. 

 

White energy crackles around Rangers clad in blue, pink, yellow, and gray. Pink energy trails from the Pink Ranger’s mace. The Black Ranger sports grayish purple and gold and wields a staff with a hissing snake at both ends. Red Ranger extends a sword from her hand while the Yellow Ranger sprouts daggers. Yet Blue wields no weapons as if frightened by the power suddenly granted him. As Michael Yg shows the costumed Rangers battle the VR Troopers clad in high-tech armor, Fabi Marques surrounds the newborn heroes with a starry nebula to highlight their cosmic origins.

 

Ed Dukeshire communicates this struggle for identity by placing uppercase black letters into white dialogue balloons and narrative boxes. The letters swell, change color, and threaten to burst balloons as new Rangers battle old friends. Sound effects elevate this confrontation with Humans selected to protect people from mutants, while Rita Repulsa proves she can still create monsters in Power Rangers Prime #5. Thanks to Boom! Studios and Hasbro for providing a copy for review.

 

Final Thoughts

With Lauren's lost Morpher and Bulk's assistance, Rita Repulsa is reclaiming her strength. She wants powerful fighters to rebuild her forces. While Bulk can remain her helper, Rita wants allies to fight alongside her. The Space Witch demonstrates an extraordinary willingness to trust her new team in Power Rangers Prime #5, but only if they meet her expectations.

 

Rating 9.8/10

 

For more cover art see my review at Comic Book Dispatch.


Wednesday, April 2, 2025

The Seasons #3 Review

 


Writer: Rick Remender

Artist: Paul Azaceta

Colorist: Matheus Lopes

Letterer: Rus Wooton

Cover Artists: Paul Azaceta & Ben Caldwell

Editor/Designer: Harper Jaten

Designer/Production: Erika Schnatz

Assistant Editor: Gabe Dinger

Publisher: Image Comics

Price: $3.99

Release Date: March 26, 2025

 

Autumn Seasons sent her youngest sister a letter. The world-traveling investigative journalist claimed she knew what happened to their parents. Autumn warned Spring that the family was in danger, but Winter refused to leave town. Then someone broke into their home, rifled through Spring’s mailbag, and left an invitation to the Magical Carnival. Will Spring Seasons attend the circus that left Neocairo lifeless? Or will Winter have a change of heart? Let's leap onto our scooters, ride into The Seasons #3, and find out!

 

Story

Spring Seasons dreams of becoming a chef. Her job as a letter courier pays the mortgage in her parents and sisters' absence. While Winter toils over paintings in her studio each day, Spring rises early, cleans the house, delivers letters, attends school, delivers more letters, eats dinner alone, and (hopefully) does her homework before falling asleep. It's unfair, but the young girl does her best, even if no one else appreciates her hard work.

 

Winter upends a barrel of emotions on Spring in The Seasons #3. She claims the other sisters wanted to send Spring to boarding school, but she protected Spring's interests by keeping her at home. After reproving Spring for another interruption, Winter adopts kindness. Rick Remender portrays Winter as a woman who claims to be loving. Yet she manipulates Spring by constantly changing the rules and casts the blame for any problems in the relationship on her younger sister.

 

The residents of New Gaulia celebrate Winter’s painting, Autumn’s adventuring, and Summer’s modeling. Compared with her sisters’ glittering accomplishments, Spring seems like a disappointment. Their anger over Spring’s disregard for their safety while pursuing Winter’s letter is understandable. Yet they all treat Spring as chattel in The Seasons #3, readily disposed of when her irritations exceed the benefits she provides them.

 

Art

A hill separates the Seasons’ home from the circus tents in New Gaulia. When Spring parks her scooter outside the façade of Snail Mail, Mr Jelacker leans over his desk and points at her. Two finely dressed women surround Spring with bags of clothing when she returns to her scooter. Spring turns to regard a frowning Chimney King, clad in his cap and jetpack. He stands with hands on hips before toting up sums on his mechanical calculator. All the while, and after another member of the town turns his back on the "disrespectful ragamuffin," Gilbert gazes up at her with wide eyes from the bowl bungee-strapped onto her scooter.

 

Matheus Lopes adorns Paul Azeceta’s classic illustrations with a bright, cheery palette in The Seasons #3. When night falls, subdued yellow, green, and orange surround Spring in a darkened room. When she ventures out, the flickering candle projects a globe of yellow. Greens, blues, browns, and yellows enliven a brighter room that evokes a museum storeroom. An orange book and antics akin to Indiana Jones suggest which sister has most influenced Spring. 

 

Rus Wooton broadcasts this story from a parallel Earth in 1924 using uppercase black letters in white dialogue balloons. The letters swell, grow bold, change color for emphasis, and rarely shrink. Spring's hero wages war on villains and schemers in starry balloons with lightning bolt arrows. Sound effects help us hear a slamming door, a shocking theft, a distant crash, and a magical transformation in The Seasons #3. Thanks to Image Comics and Giant Generator for providing a copy for review.

 

Final Thoughts

While Winter strives for perfection, she claims that nothing matters. Her sisters Autumn and Summer travel the world, performing prestigious jobs, but send no money home. Spring's vivid imagination may have helped her stave off loneliness after her parents’ death. But the girl’s enthusiasm for life and devotion to her family proves her undoing when the Magical Carnival comes to town in The Seasons #3.

 

Rating 9.8/10

 

To look inside see my review at Comic Book Dispatch.


Tuesday, April 1, 2025

Walking Away From Midnight Review

 


Writer: Tom Kane

Publisher: Brittle Media

Release Date: May 18, 2024

Kindle ebook: $2.99 (Currently Free on Amazon)

Paperback: $16.99

 

When Jessie Fordham went to Cambridge University, she vowed not to follow in her father’s footsteps. Still, she took the courses he recommended. When she returns to her French home by the Midnight Lake, Jessie intends a short visit before returning to her home country. Will the impending war with Germany dash the British woman's dreams of attending journalism school in England? Let’s grab our kit bags, march into Walking Away From Midnight, and find out!

 

Story

Despite Jessie's plans to attend journalism school in England, the demands of home suck her in. Her father works as the Military Attaché for the British Ambassador in Paris. The woman who replaced her mother in her father's affections works for the French government. Her uncle Nev comes and goes, forcing Jessie to oversee life in the labyrinthine home. While Jessie manages the servants and looks after her younger siblings, she organizes diplomatic functions for her father and oversees his home office while he works in Paris.

 

While some foresee a German Blitzkrieg, the commencement of World War Two becomes a waiting game. Like many countries in Europe, French leaders lack the will to defy Hitler. So, when the Nazi forces march toward Paris, the French government flees to England. Her father’s diplomatic and Intelligence work prevents him from leaving Paris immediately, forcing Jessie to lead her family to safety.

 

While Tom Kane provides glimpses of Jessie’s childhood and her years at Cambridge, Walking Away From Midnight is aptly named. Jessie must wrangle her siblings into a troop that will follow her every command while fighting a battle of wills with her stepmother. She may have decried her father's strict, uncaring attitude while growing up. Yet Jessie realizes the wisdom behind his cold sternness. She vows to protect her family and make him proud. But as she and her family journey across the French countryside to a stretch of beach called Dunkirk, she will discover things about her father she never suspected.

 

Art

Tom Kane brings an epic feel to Walking Away From Midnight, showing world leaders making difficult decisions that will affect millions. He structures his novel with short chapters composed of even shorter scenes. Tom Kane introduces soldiers reluctant to kill others in the name of war, an American journalist who understands racial oppression, and a nurse from the last war who senses how much Jessie's family struggles between their loyalty to each other, their countries, and their ideals. Thanks to Tom Kane for providing a copy for review.

 

Final Thoughts

Amid a historical panorama evoking Ian McEwan’s Atonement, Walking Away From Midnight follows the development of the Enigma Machine, soldiers protecting a country their leaders have abandoned, and a young woman’s determination to protect her family while safeguarding the secrets that could secure her nation’s future.

 

5 Stars

 

Get your free copy of Walking Away From Midnight on Amazon.

 

 


Monday, March 31, 2025

Wondercon 2025 Day Three Highlights

 

The final day of Wondercon 2025 started off with a bang. Priscilla kindly gave me a rundown of all the interlinked titles published by Stranger Comics. They started selling their comics in shops around the same time I resumed regularly purchasing new comics. Now they produce a short series periodically, sell at conventions, and build their company through their slowly expanding library of high quality comics.



My wife always enjoys purchasing art supplies at conventions, so we were pleased to find Cottonwood Arts at Wondercon 2025. My wife picked up three packs of hot pressed and cold pressed art paper for her watercolors. It sounds like this will be their final year at the convention, but we wish them all the best with their business!

Hopefully, more arts supply companies will return to Wondercon in the future!

 


I only did one panel on Sunday, but it was a big winner (even if it was small by design). The experts at The Micro Publishing Boom discussed how they explored their passions, and even became profitable, by running their own comic businesses. Best wishes for continued success to all of them!



Afterward, I caught up with Charlie Stickney from White Ash. He told me more about his company, and his thoughts on where the industry is headed. He publishes many of his new titles through Kickstarter. Thanks for chatting with me, Charlie!

 


I also caught up with Cutter Hays in his booth. After his demonstration Saturday night, it was great to see him working on a more elaborate composition. He was even using white ink, which he said he did sparingly, to showcase extreme highlights. He followed up the white ink with a white Prismacolor pencil to give softer highlights.

 


Josh Eiserike kindly told me about his books. He's another self published author who had a great looking range of books on display. He mixes smart storytelling, superheroes, and slasher horror to create compelling fiction. Thanks for sharing your indie comics journey with us, Josh!

Check out The Very Final Last Girls and all his titles at darbypop.com or Amazon.


Not everyone you meet at Wondercon is a rock star, but this guy is determined to hit the big time. His band, Satellite Citi, is releasing an album later this year. Along with drummer and lead singer Anna Gevorkian, guitarist Shaunt Sulahien is looking forward to touring in California and wherever else the band's musical journey take them. Satellite Citi produced a graphic novel based on their first album. You can learn all about who they are, what they do, and where they'll be at SatelliteCiti.com.

 


Last but not least, I got a chance to chat with Melissa Flores at Wondercon 2025. I connected with the talented author of Dead Lucky and Mighty Morphin Power Rangers at San Diego Comic-Con last year, and enjoyed chatting with her about her new Power Rangers Prime series. Readers are enjoying this fresh reboot with all new rangers, and she shared her thoughts on Rita Repulsa's chief virtue. 

What? Rita Repulsa is virtuous? Melissa Flores writes complex characters that draw you into her fictional world, which is one reason I enjoy covering her titles so much. Thanks for chatting with me about Power Rangers Prime, Melissa!

And thanks to the press department at Wondercon 2025 for inviting me to share their great event with you!

 

Mouse Guard: Dawn of the Black Axe #1 Review


 


Writer, Colorist & Letterer: David Petersen

Artist: Gabriel Rodriguez

Cover Artists: David Petersen, Gabriel Rodriguez, Goñi Montes, Derek Laufman, Walter Simonson & David Petersen

Publisher: Boom!

Price: $4.99

Release Date: March 19, 2025

 

Farrer served the residents of Shorestone. He enjoyed a happy life with a loving family. Now, Farrer braves a storm, crossing All-That-Is to reach the castle at Lockhaven. As he pushes through the rain and wind, he drags a heavy burden tied and wrapped in cloth. Why has the blacksmith abandoned his town to visit the Mouse Guard keep? Let’s grab our weapons, leap into Mouse Guard: Dawn of the Black Axe #1, and find out!

 

Story

Farrer interrupts a meeting of the Mouse Guard with a tale of woe. He explains that a great snake and its kin have slain his wife and three daughters. The blacksmith poured his mourning into his craft, fashioning a new weapon to avenge his family. But the guards argue that his black axe is too heavy to wield effectively. Matriarch Siobhan explains that she can not spare any guard mice to champion his cause.

 

Mouse Guard: Dawn of the Black Axe #1 transpires in 915 AD. These are dark times for civilization, made all the darker by the snakes that enclose All-That-Is. The serpents’ continual incursions leave survivors like Farrer in mourning. Yet Matriarch Siobhan cares for her people as best she can. She assigns her captains to guard the workers when they harvest the fields. Siobhan also provides escorts for merchants transporting food and goods to towns like Shorestone.

 

In David Petersen’s story, one Guard Captain disagrees with the matriarch’s decision. But then, Bardrick already feels like he doesn’t belong in Lockhaven. The others are so focused on protecting the necessities that they have forgotten how to live. They only believe in what they can see, while Bardrick dares to believe in things he cannot prove. As they fail to understand what Farrer offers them, Bardrick accepts the gift they thoughtlessly reject. In so doing, Bardrick leaves his old life behind to embark on an adventure of discovery.

 

Art

While Ferrer braves the elements in a tunic and traveling cloak, the Guard Captains cover their chests in armor. They sit at a wooden table, illuminated by a candle and the nearby fireplace, and study a map of mouse-held territory. Gabriel Rodriguez shows tears fall from Bardrick’s eyes when Farrer kneels before them in Mouse Guard: Dawn of the Black Axe #1.

 

Among his fellow captains, Bardrick’s lowered hood rises higher toward his mouth. When Farrer leaves the room, Bardrick pursues the blacksmith down the dark halls supported by rings of voussoirs and roof bosses. Bardrick touches the metal ball at the end of the twisted metal handle. Then Bardrick kneels as Farrer lowers the axe onto the captain's shoulder with the inscribed blade pointing toward the ceiling.

 

David Petersen portrays the shadow that hangs over this land with muted browns, grays, and greens. Yellow and orange flames roar in fireplaces while candles burn in alcoves and make metal lanterns glow. The guards' armor and cloaks shine compared to Ferrer's gray cape and muted green and brown tunic. Matriarch Siobhan glows in her elegant purple, blue, and gold finery. When Bardrick embarks on his new mission, orange, peach, and brown threaten the dominance of the gray clouds.

 

While large white letters locate us in space, colored boxes fix events in time. Printed black text inhabits yellow and blue balloons. David Petersen opens Mouse Guard: Dawn of the Black Axe #1 with a frontispiece containing a symbol and colored lettering evoking illuminated manuscripts. Sound effects enhance a final battle as Bardrick struggles to wield the heavy weapon against an angry titan. Thanks to Boom! Studios and Archaia Entertainment for providing a copy for review.

 

Final Thoughts

Farrer forged the Black Axe through a desire for revenge. In Bardrick’s hands, it embodies the hope for a better future, one not ruled by their serpentine enemies. Mouse Guard: Dawn of the Black Axe #1 is about faith and sacrificing everything to protect the endangered and oppressed.

 

Rating 9.4/10

 

To look inside and view more cover art see my review at Comic Book Dispatch.


Sunday, March 30, 2025

Wondercon 2025 Day Two Highlights

 


Saturday at Wondercon 2025 was a lot of fun. The Invincible panel was one of the highlights.



I enjoyed seeing clips from Season Three and hearing from the creative team. They face a lot of challenges in adapting Robert Kirkman's comics into an adult animated hour-long drama. They discussed those and focused on key moments from the recent series, such as the Invincible War, Mark telling Eve how he felt about her, and Conquest's arrival on Earth.

 

Bad Idea started off only publishing in select comic shops. But now they are making their books available to everyone! They have an ambitious launch schedule, with a new series beginning every month in the second half of 2025.

 


One of those is Planet Death. If you attend the convention tomorrow, you can get your photo taken inside the space armor used in the series!

 


Jessica Fong discussed her cover work for Poison Ivy. She rarely stays on projects for more than a couple months. But she's on her third year with the series, and still loving her job!

 


She shared her influences and fascinations about the character. Jessica also showed us how she narrows her ideas down to a final image that best represents the story in each issue.

 


Writer and Artist Cutter Hays presented his annual panel The Marco Polo of Inking. My wife and I always enjoy his presentations. Some of it is his enthusiasm for art. Another is how you can see the ink move across the page as he works. The ink has a personality all its own. One day the ink will perform one way, then next another!

At least, that's Cutter's story. (And he's sticking with it!)

 


My wife suggested he try his hand at a unicorn. A couple minutes later, this magic happened. But then, art is a magical process. And Cutter Hays insists that we can all be magicians!

Thanks to the folks at Wondercon for inviting me to share some of the great things going on this weekend. Come back for Sunday! There's more to see and do at the best convention in Anaheim, California! 

Universal Monsters: The Mummy #1 Review


 


Writer & Artist: Faith Erin Hicks

Colorist: Lee Loughridge

Letterer: Hassan Otsmane-Elhaou

Cover Artists: Faith Erin Hicks & Lee Loughridge; Joshua Middleton; Guillem March; Martin Simmonds; Gabriel Rodriguez; Skottie Young; Peter Smith; Clayton Crain

Designer: Jillian Crab

Editor: Alex Antone

Publisher: Image Comics

Price: $4.99

Release Date: March 26, 2025

 

One day, Helen’s mother takes her to her father’s archeological dig. The seven-year-old sees the relentless pace of the excavations and the callous way her father disregards accidents. Helen doesn't understand why people must work so hard beneath the blazing sun. But her father’s hunger for history proves infectious. How might picking up a piece of broken pottery influence Helen’s life? Let’s grab our picks and shovels, leap into Universal Monsters: The Mummy #1, and find out!

 

Story

The girl becomes a teen. Yet she still calls Thebes home. The ancient capital of Egypt hums with life. People from other countries visit to tour its historic sites. Once, pharaohs ruled Egypt as gods. In 1921, the British dominated the Cradle of Civilization. Their families form the cultural elite, while the natives are the servant class. Helen wasn’t aware of this social divide when she played with the children of her father’s workers. But now, it separates her from the teens she identifies with.

 

In Universal Monsters: The Mummy #1, Helen hates the British school she attends. She disdains her fellow students' airs and graces. Egyptian teens hum with vitality by comparison. Although her parents disapprove, she hangs out with them. Her childhood friend Iahmesu accuses her of slumming. But Essam returns her interest. Helen may only be sixteen, but she's not too young to fall in love.

 

In Faith Erin Hicks’s story, Helen dwells in the eye of a storm. One of her father’s archeologists ignores instructions when he opens a box. Once he sees a scroll, he can't resist translating it. But words have power. His incantation not only revives the past but awakens something inside Helen. Perhaps it was there all along. Or maybe it entered her nine years ago when she picked up the broken shard of pottery lying in the sand.

 

Art

Faith Erin Hicks portrays the grandeur of Thebes in Universal Monsters: The Mummy #1. The ancient ruins and monuments greet visitors sailing along the Nile. Young Helen frowns as she clutches her mother's hand and walks beneath a servant's umbrella. When Helen gazes up with questioning eyes, her mother's eyelids cover hers. The Egyptian woman smiles when observing her British husband overseeing the excavation in his suit and fedora. Despite the hand on her shoulder, Helen looks worried as she watches the straining equipment.

 

Lee Loughridge paints the evening purple, blue, green, and peach. Helen sits with the locals on an Egyptian rooftop. Iahmesu sits primly, wearing earrings, three necklaces, and a scarf over her hair. Helen's posture is more relaxed, and she smiles more readily than on that hot day nine years ago. When she and her friends visit a nightclub, orange, magenta, and yellow fill the background as Helen and Essam dance. Later, they run off to the green excavations. She and Essam share smiles as they hold hands while standing upon a blue dune. Essam’s fez looks more tan than red beneath the glowing moon. Still, fezzes are cool.

 

Hassan Otsmane-Elhaou incants uppercase black letters into white dialogue balloons. The letters grow bold for inflection and raised voices. Smaller, lowercase words indicate lowered voices. Words also inhabit colored narrative boxes or hover in the air. Music notes flow along ethereal streams. Giant words fill a jagged river dividing an archeologist’s yellow and brown office from Helen’s blue-and-green moonlight idyll. Blue words inhabit pale blue cloudy balloons. Yet they belong to more than one person in Universal Monsters: The Mummy #1. Thanks to Image Comics, Skybound, and Universal for providing a copy for review.

 

Final Thoughts

Helen belongs to two worlds. While she despises her British heritage, she tries to meet her father's expectations. Helen hungers for acceptance among her childhood friends. Yet Helen thinks nothing of withdrawing the favors she grants. Nor does Helen worry about getting her friends into trouble. When an unsuspecting archeologist awakens an ancient entity, Helen discovers why she doesn't belong in Universal Monsters: The Mummy #1.

 

Rating 9.5/10

 

For more cover art see my review at Comic Book Dispatch.

Saturday, March 29, 2025

Conan The Barbarian: Battle Of The Black Stone TP Preview

 

Come one, come all, as Robert E Howard's classic characters unite to fight a monster who haunts space and time, and attacks people amid their darkest memories! If you missed any of my individual reviews, rest assured: every issue delivers!

Here's all the info from Titan Comics:

 

CONAN THE BARBARIAN: BATTLE OF THE BLACK STONE

Author: Jim Zub

Artist: Jonas Scharf & Joao Canola

Publisher: Heroic Signatures & Titan Comics

SC, 128 pages, FC, $17.99

ISBN: 9781787743281

On sale April 1, 2025

 

The legendary roster of characters created by Robert E. Howard, who single-handily forged a whole new genre – sword and sorcery – are about to collide!

 

Spinning out of Titan and Heroic Signatures’ critically-acclaimed Conan the Barbarian comic series, this epic multi-verse event features the iconic titular hero, Dark Agnes, Solomon Kane, and a host of Howard favorites. Fans will not want to miss this!

 

CONAN OF CIMMERIA is haunted by shadows, living nightmares connected to a mysterious eye symbol etched in BLACK STONE. The unspeakable evil foretold by THULSA DOOM looms over the Hyborian Age and every age connected to it... and it will take more than a lone barbarian to stop its relentless march upon time, space, and sanity.

 

BATTLE OF THE BLACK STONE, an epic new CONAN EVENT from Heroic Signatures and Titan Comics, begins HERE, from Jim Zub (Conan the Barbarian, Dungeons & Dragons) and artist Jonas Scharf (Dark X-Men, Basilisk)!

 

Collects Conan the Barbarian Free Comic Book Day 2024 and Battle for the Black Stone #1-4

 

Conan the Barbarian: Battle of the Black Stone is on sale April 1, 2025 at bookstores, comic shops and digital. 

 

Now, let's take a look inside:

     


     


 








 

Order now from Amazon, Barnes & Noble, Books A Million and Forbidden Planet for UK. Also available, Conan the Barbarian: Battle of the Black Stone DM edition with cover art by Rob De La Torre, available from comic shops and Forbidden Planet for UK. 

 

 


New Exhibits at Comic-Con Museum

 

Earlier this month I posted news and photos from the Comic-Con Museum's Doctor Who exhibit. Here is more of what's available at San Diego's fan-tastic pop culture museum!


The World Comes to Comic-Con Museum®: New Exhibits Announced at WonderCon ®

Lucha Libre, tokidoki Land at Museum in Early Summer; New Doctor Who Exhibit Open Now!

Yesterday at its WonderCon panel, Comic-Con Museum announced two upcoming exhibits, one highlighting the artistic world behind the fan-favorite Mexican pro-wrestling form, lucha libre, and the other celebrating 20 years of Japanese-inspired art and collectibles with tokidoki. Recently dubbed the 2025 “Best Pop Culture Museum” by USA Today 10Best Reader’s Choice Awards, the Museum is bringing all-new exhibits that represent some of the most celebrated popular art forms from around the world. 

 

The international focus continues, featuring its new headline exhibit Doctor Who Worlds of Wonder: Where Science Meets Fiction, which made its U.S. debut earlier this month. The exhibit invites guests to explore the iconic props, sets, costumes, and behind-the-scenes materials, as well as dive into exciting scientific topics–examined in the show and in reality–from the world’s longest-running science fiction show.

 


 

 

Scheduled to open to the public in May and June 2025, these world-premiere exhibits are original to the Museum: 

Sangre, Sudor, Myth: The Art, Culture, and Heritage of Mexican Lucha Libre
Opening May 22, 2025

Showcasing the masked legends of Mexican culture, the exhibit marks the third binational showcase the Museum will open in collaboration with the Consulate General of Mexico in San Diego. The immersive exhibit will explore the rich tapestry of lucha libre, tracing its deep roots in indigenous traditions and mythology, and its impact on popular arts and storytelling across mediums, such as movies, comics, graphic arts, and costuming. Artifacts include authentic wrestling masks from different eras, championship belts, elaborate costumes, vintage toys, and collectibles. The exhibit will honor the legendary wrestlers and historical figures who have defined this art form and continue to shape it today, with personal stories and their lasting impact on entertainment and identity. 

 


 

 

tokidoki Exhibit – Title TBA

Opening June 30, 2025

tokidoki, which translates to "sometimes" in Japanese, is an internationally recognized and iconic lifestyle brand based on the vision of Italian artist Simone Legno and his partners, serial entrepreneurs Pooneh Mohajer and Ivan Arnold. Since debuting in 2005, tokidoki has amassed a cult-like following for its larger-than-life characters and emerged as a sought-after global lifestyle brand. tokidoki offers an extensive range of products which include apparel, handbags, cosmetics, accessories, toys and more. Simone Legno, tokidoki's Chief Creative Officer, was born in Rome, Italy, and from a very young age developed a deep love of Japan and a fascination with world cultures. Combining Legno's unique talent and creativity with Mohajer's business acumen, tokidoki has grown exponentially. As an innovative company, tokidoki is known not only for its eye-popping aesthetic and criminally cute characters but also its megawatt partnerships.

 

“Simone Legno and tokidoki earned recognition and have had a big presence at Comic-Con over the years, and an exhibit at the Museum will strengthen and promote this longtime relationship,” said Museum Executive Director Rita Vandergaw. “We also look forward to our continued exhibitions sharing Mexico’s artistry and impact on the popular arts, this year through legendary lucha libre.”

Additionally, on display for a limited time, guests can visit Becoming Betty Boop (on display through June 15), Border Blitz: Artistas del Comic de Tijuana, and Collaboration(s)! A Journey with John Jennings (both on display through May 12).

 


Doctor Who fans: Check out my post on Comic-Con Museum's Worlds Of Wonder Exhibit! Geronimo!

 

Comic-Con Museum is open Thursday through Tuesday from 10 a.m. to 5 p.m., with the last entry at 4 p.m. Closed on Wednesdays. Admission (adults ages 18+) is $30; children (ages 6–12) are $12; seniors (65+), students (13–17), and military are $20. Children five years of age and younger are free. Tickets can be purchased in advance at comic-con.org/museum or at the door.

About Comic-Con Museum
Comic-Con Museum is a division of San Diego Comic Convention (SDCC) a California Nonprofit Public Benefit Corporation organized for charitable purposes and dedicated to creating the general public's awareness of and appreciation for comics and related popular art forms, including participation in and support of public presentations, conventions, exhibits, museums, and other public outreach activities which celebrate the historic and ongoing contribution of comics to art and culture. In addition to its San Diego convention each summer, Comic-Con (the premier comics convention of its kind in the world), SDCC organizes the Anaheim-based WonderCon each spring and the SAM: Storytelling Across Media symposium in the fall. On the web: comic-conmuseum.org, Facebook.com/ComicConMuseum, and follow us on X (@ComicConMuseum) and Instagram (@comicconmuseum).