Tales of the Green Lantern Corps: Guy Gardner #1 Review
Writer: Gerry Duggan
Artists: Matteo Lolli, Laura Braga & Vasco Georgiev
Colorist: John Kalisz
Letterer: Dave Sharpe
Cover Artist: Edwin Galmon
Variant Cover Artists: David Aja, Ariel Olivette & Ethan
Young
Editors: Jillian Grant & Paul Kaminski
Publisher: DC Comics
Price: $5.99/$6.99 Card Stock
Release Date: May 6, 2026
People may distrust his judgment. They may dislike his
style. But like him or hate him, Guy Gardner gets things done. If he's not
saving Lois Lane on a spaceship powered by Kryptonite, he's fighting in the
Omega Tournament to preserve reality. But what do his fellow Lanterns think of
Guy Gardner? And when Internal Affairs on Oa wants to investigate his
activities, who do they call on for help? Let’s slip on our rings, leap into
Tales of the Green Lantern Corps: Guy Gardner #1, and see!
Story
After Starbreaker led a devastating attack on Oa, Enquar
tore through space in his quest for revenge against the Green Lanterns' crimes
against his planet. As worlds and suns die, refugees flood Oa. While the Green
Lantern Corps tries to find everyone new homes, Guy Gardner learns about a sun
that went supernova. When he investigates a planet in the doomed solar system,
the population has vanished. Which may be good, except that one of its
inhabitants owed Guy money.
Zardum, who polices the Green Lantern Corps, narrates this
tale of one of his best operatives. But while shining the spotlight on Guy, the
Internal Affairs officer also enlists another Green Lantern from Earth. While
Zardum delivers his imperative, John Stewart makes one thing clear to the Green
Lantern cop. Like his flamboyant friend, John Stewart will conduct the
investigation his way in Tales of the Green Lantern Corps: Guy Gardner #1.
As Gerry Duggan keeps the story moving with action and humor
in equal doses, the Lanterns’ concern for each other shines through. Still,
after Starbreaker’s intergalactic reign of terror and Darkseid’s attempted
Reality coup, Guy Gardner and John Stewart are both marked by death. So Zardum
observes the Lanterns from Earth to determine if their brightest days lie
behind them. And as he watches and waits, Zardum tasks a leader who embodies
the Corps' future to investigate Guy Gardner's seemingly wild claims in Tales
of the Green Lantern Corps: Guy Gardner #1.
Art
With his bowl cut and collared gilet, Guy Gardner makes a
striking presence as he points to his perp, and then at the faces emerging from
the Source Wall. Then Guy reclines on a beanbag, taking notes while surrounding
his suspect with a stone block cell. After mounting a platform with his
prisoner bound in a yoke, Guy raises a fist in triumph to the Drekonites
surrounding them in the desert. As his fans extend their arms out the passenger
cars' windows, Guy plays his electric guitar atop the engine of a celestial
steam locomotive. When he pulls the train into the impromptu Malaqyte Station,
a giant green thumb points back toward him as Guy leaves Jessica Cruz and her
people to feed, house, and resettle the latest refugees on Oa.
As Matteo Lolli, Laura Braga, and Vasco Georgiev propel Guy
Gardner across worlds and moons, John Kalisz lavishes bright colors on the
cavalcade of characters and settings. John Stewart forms a demurer appearance. As
he saves travelers wearing a black-and-green bodysuit, the yellow and orange surrounding
the troubled vessel recalls the world where Guy liberated the Drekonites.
Zardum’s clothes, cane, and prosthetic leg link him with Guy and John. Yet the
Internal Affairs officer's red Tootsie Roll Pop links him with the object of
Guy's concern in Tales of the Green Lantern Corps: Guy Gardner #1.
Dave Sharpe fills white dialogue balloons with black
uppercase letters and white narrative boxes with green letters. John's ring
speaks green words into white balloons. Raised voices enlarge letters, change
text color, and deform balloons, while lowered voices shrink words. Music notes
adorn a splash page that science-fiction writer Michael Coney would love. Sound
effects enhance battles, earthshaking developments, and the latest advancements
in home security. Thanks to DC Comics for sharing this story with us.
Final Thoughts
Everyone needs to make a good impression to get ahead. Yet,
when a hunch doesn't pay off, Guy Gardner's methodology threatens to cut short
his career. As his penchant for theatricality fills the Internal Affairs office
with complaints, Zardum wonders if he can still trust his officer’s instincts
in Tales of the Green Lantern Corps: Guy Gardner #1.
Rating 9.7/10
To look inside see my preview of Tales of the Green Lantern Corps: Guy Gardner #1.