Hold on, let me consult the manual. |
I used to get together regularly with a friend over
dinner. While catching up on each other’s
lives, he would mention what his children were up to. When Peter Jackson’s movie-adaptations of
J.R.R. Tolkien’s The Lord of the Rings came out, his son read all three
books. This surprised me. While The Hobbit had been written for
children his age, Tolkien’s later trilogy seemed geared for a more mature
reader. Yet the boy enjoyed reading this
literary saga as much as his father once had, and this gave the two something
they could bond over.
After reading such weighty works, however, the boy sought
out easier reading. In addition to comic
books, he read a series of novels called Warhammer 40,000. After he mentioned this, I looked for the
novels in the bookstore. Eventually I
found them, and came to realize that they were based on a role playing game of
the same name.
Officials keep the gamers in line. |
In my teens, I got into Dungeons & Dragons, and enjoyed
the game for a few years. But I never
had a stable group of friends who played it, and so after a few years, I lost
interest. Later on, I heard about a new
form of games, these based on cards. The
cards served as collectors’ items, and some could be extremely valuable. Fans of these games, such as Magic: The
Gathering, might travel across the country to play in tournaments. Role-playing games such as D&D and Magic
might be played at the smaller, literary conventions I began attending in the
late 1990s, but they were usually played in rooms solely dedicated to that
purpose. Gamers might attend the same
convention, but I would never see them: they delved into their own interests,
while I pursued mine.
I stopped by one booth at Stan Lee’s Comikaze to point out a
few Star Wars items to my wife. It
turned out that it was a Warhammer 40,000 booth. The man there explained the types of
miniatures for sale, and described the manner of play involved. Unlike D&D, in which a player controlled
a single character, in Warhammer a player controlled an entire army. A player could pick and choose what types of
characters and equipment he wished for his army, based on each item’s ability
and his overall approach to the game.
Thus, Warhammer can be viewed as a merger of Chess and Risk, he said.
"Hmm. The game board's coming together nicely." |
Another thing that caught my attention was the selection
of paints available. Gamers could buy
plastic or metal versions of characters and equipment, and paint them anyway he
or she wished. The man in the booth said
that, during one period of his life, his interest in playing the game waned. So he just concentrated on painting his “game
pieces.” Such ongoing creation no doubt
helped him envision what types of adventures his characters, tanks, and other
vehicles could experience. Then, when
circumstances in his life changed, and his desire to play reawakened, he not
only had a larger collection to play with, but had also lived with these pieces
awhile. Now he could live out their
stories on the game board.
I watched the players assembling their game boards, consulting
their manuals, and measuring distances and angles of attack between their
creations and those of their opponents.
Whether store-bought or made in my garage, I’ve assembled and painted
all manner of artistic works fashioned from plastic, ceramic, and wood. But these were always static creations, each intended
for whatever amusement it would provide another or myself. To create whole collections of items, and use
them as props to live out a story with another person, sounds like a wonderful
platform for interactive storytelling.
"Hey, don't blow up my tree!" |
Over the years, I've heard of several gamers who went on to create fantastic characters and worlds of their own, and turned them into popular novels. I wonder if any of those authors played Warhammer 40,000?
Dragon Dave
No comments:
Post a Comment