Showing posts with label J Bone. Show all posts
Showing posts with label J Bone. Show all posts

Saturday, May 30, 2026

Justice League: Dream Girls—a DC Pride Event #1 Preview

 


When Star Sapphire tapped Galaxy to accompany her to Naltor, she didn't invite the young hero to bring along a plus-one. But Galaxy wanted to rehabilitate that "war criminal" Dreamer. And even if Star Sapphire didn't want to admit it, she needed Dreamer to complete her mission. As Dreamer's resistance to joining any superhero teams begins to thaw, what's next for the two friends? And how will their Galaxy and Dreamer's new adventure strengthen or stress their renewed friendship?

Here's all the info from DC Connect:


Justice League: Dream Girls—a DC Pride Event #1

Writers: Jadzia Axelrod, Nicole Maines & Greg Rucka

Artists: Nicola Scott, J. bone, Brandt&stein & Claire Roe

Cover Artist: Brandt&stein

Variant Cover Artist: Claire Roe

Connecting Variant Cover Artist: Phil Jimenez

Publisher: DC Comics

Price: $3.99 US/$4.99 US (Card Stock)

Issue Length: 32 Pages

Release Date: June 3, 2026

 

DC’s award-winning Pride Celebration

A brand-new weekly miniseries from DC Pride and DCU Superstars!

 

Fresh off the events of Justice League Intergalactic Special #1, Dreamer and Galaxy suddenly awaken on the island of Themyscira…living their best lives as princess and champion of the Amazons! But wait—weren’t they just having a blowout friendship fight on the Watchtower, right in front of half the League? And who’s this mysterious man that just washed up on their shores, insisting Dreamer leave paradise with him to save the world? And why does this heroic origin story and its increasingly strange and shifting landscape feel both familiar and wrong all at once? It’s almost like…they’re lost in a dream?

 

Also featuring a BATWOMAN back up story by Greg Rucka and Claire Roe!

 

 

Now, let's take a look inside:

 

 


 

 







Thanks to DC Comics for sharing this preview with us.

For Galaxy and Dreamer's last adventure, see my review of Justice League Intergalactic Special #1

Friday, September 26, 2025

Green Lantern #27 Preview

 

 

Forget Luke Skywalker's efforts to destroy the Death Star. Forget the USS Discovery's race against the Breen for the Progenitor's secrets. The Starbreaker Supremacy has all the intergalactic battles and drama you've been craving! Great heroes, evil villains, and giant emotional avatar monsters! (I hope the latter are still around for this one, because they're cool!)

Here's all the info from DC Connect:

 

Green Lantern #27

Writer: Jeremy Adams

Artist: Xermánico

Cover Artists: V Ken Marion; Aaron Bartling; Sean Izaakse; Anthony Marques & J Bone

Publisher: DC Comics

Price: $4.99/$5.99 Card Stock

Issue Length: 32 pages

Release Date: September 24, 2025

 

 

Part five of “The Starbreaker Supremacy”!

 

Desperate times call for desperate measures! Enlisting old foes to their aid, the Green Lantern Corps makes a shocking sacrifice to fight the Sun-Eaters and save the universe! Will their sacrifice be enough?!

 

 

Now, let's take a look inside:

 

 


 


 


Thanks to DC Comics for sharing this preview with us.

Sunday, January 19, 2025

Welcome To The Maynard #2 Review


 


Writer: James Robinson

Artist: J Bone

Colorist: Ian Herring

Letterer: Jim Campbell

Cover Artists: J Bone & Jill Thompson

Editors: Daniel Chabon, Chuck Howitt-Lease & Foster R. Kupbens

Designer: Riley VanDyke

Digital Art Technician: Adam Pruett

Prepress: Jake Johnson

Publisher: Dark Horse Comics

Price: $4.99

Release Date: January 8, 2024

 

Pippin Dale enjoys her new job at the magical Maynard Hotel. She must pick things up quickly, as she is the sole bellhop on her second day. Despite her nonstop work, Pip keeps her eyes open. When she spots a cat burglar leaving a guest room, Pip’s pursuit ranges from the stairwell to the roof. Then, oops! Pip is hurtling toward the ground. Will Pip’s half-magical status help her survive? Or will someone else take the spotlight in James Robinson's story? Let's leap on our broomsticks, swoop into Welcome To The Maynard #2, and find out!

 

Story

Sam Flynn is briefing Margot Rathbone on the cat burglar investigation when Pip slams onto Margot’s desk. The Maynard’s manager tells Pip that portals surround the hotel for the guests' safety. When Pip explains she was pursuing the thief across the roof, Margot is impressed by her zeal in supporting Sam's investigation. But Pip is grateful to be working for Sam. The hotel detective has looked out for Pip since her mother died. Pip's mother worked at the Maynard, helping the orphan feel closer to the only parent she ever knew.

 

In Welcome To The Maynard #2, Pip learns more about Margot, her fellow bellhop Boots, and the bartender Raylene. She also discovers Sam is keeping secrets from her. Pip trusts her mentor, so she reluctantly accepts this. Still, Pip is the one who stands to lose the most in James Robinson’s story. While Margot is okay with Sam’s deception, Pip’s new friends may grow angry with her when they learn she has been spying on them.

 

The cat burglar disguises her voice and appearance. So, Pip and Sam try to guess her identity by understanding her motives. The investigation grows more difficult as the magical community converges on the Maynard for the Wizardry And Sundry Magical Feats Awards Gala. While Pip rushes off her feet, a grieving wizard reminds Pip what she stands to lose in Welcome To The Maynard #2.

 

Art

As Pip falls past a statue of a warrior with a sword and a winged helmet, a portal appears above the lawn and plants. Blimps and hot air balloons sail above a castle and buildings beyond the manager's expansive window. Statues grace the floor. Smaller creations fill shelves, evoking Finster’s miniature monsters in Bandora Palace. Sam rises to pick up Pip’s hat, and Margot circles her desk to smile at the gesturing bellhop. Wearing a gray suit and matching wide-brim hat, Sam rubs his square chin as he remembers learning from Pip’s grandfather. Pip crosses her arms over her chest as she discusses the case with Sam and Margot. But her body language is more relaxed when she pulls her brass and red luggage cart in Welcome To The Maynard #2.

 

Ian Herring fills J Bone’s whimsical art with vibrant characters, animals, and decorations that stand out from lightly colored backgrounds. The Maynard's rooftop garden and a public park soothe. What the snooty assistant manager lacks in his black tuxedo, he more than makes up for with his enormous nose. A man in white and green teleports into the lobby in a storm of doves. Pip smiles with an aging mage in a straw hat and gray suit. Yet she seems happiest while loading the luggage cart and talking with Boots amid the storm of activity in the ornate lobby.

 

Jim Campbell spell-casts black letters into white dialogue balloons and beige narrative boxes. A cloudy psychic communiqué fills the air with a vision of the assistant manager's face when Pip helps a ghost to its room. The letters occasionally embolden for intonation and turn gray for lowered voices instead of shrinking. But much more dialogue grows bold when a storm swirls through a guest room, filling panels gray and blue in Welcome To The Maynard #2. Thanks to Dark Horse Comics for providing a copy for review.

 


 

 

Final Thoughts

As Pip deceives her coworkers while pursuing an elusive cat burglar, she discovers a ticking timebomb at home. Welcome To The Maynard #2 tackles the difficulties of keeping secrets from loved ones while showing how power drives and alienates us from others.

 

Rating 9.8/10

 

To preview interior art see my review at Comic Book Dispatch.

Friday, November 29, 2024

Welcome To The Maynard #1 Review


 


Writer: James Robinson

Artist: J Bone

Colorist: Ian Herring

Letterer: Jim Campbell

Cover Artists: J Bone; Chris Samnee & Jordan Gibson; Fábio Moon

Editors: Daniel Chabon, Chuck Howitt-Lease & Foster R. Kupbens

Designer: Riley VanDyke

Digital Art Technician: Adam Pruett

Prepress: Jake Johnson

Publisher: Dark Horse Comics

Price: $4.99

Release Date: November 27, 2024

 

Pippin Dale has a new job. She has returned to San Francisco to work as a bellhop. The Maynard Hotel welcomes witches, wizards, and otherworldly beings, but that doesn't make it a safe workplace. The guests like to show off, and some of their spells are dangerous. Worse, someone is invading the guest rooms and robbing them while they sleep. Can Pip survive the rigors of the Maynard Hotel? Let's leap on our broomsticks, swoop into Welcome To The Maynard #1, and find out!

 

Story

While Pip is troubled by San Francisco’s recent decline, the Maynard Hotel is a hive of magical activity. As the doorman ushers her into the lobby, witches and birds fly through the three-story atrium, and elephants cavort above her head. Unfortunately, Pip neglects to mention that she is a new employee and not a guest. So, when the assistant manager demands to know why she didn't enter through the staff entrance, Pip covers for Boots, another kindly bellhop who has taken her in hand. After a quick uniform change, she is ready for Boots to show her around. Pip must learn her duties quickly in Welcome To The Maynard #1 because she will be the sole bellhop on staff tomorrow.

 

Boots sympathizes with Pip, who has endured great struggles in her life. Despite her youth, her mother has passed away, and Pip never learned her father’s identity. Her mother was a Halfie and passed on her partial magical heritage to Pip. For all she knows, her father could have been a full-on Mage. But Pip can’t tell any of this to her partner, who has no magical abilities and couldn't see The Maynard if she stood before it. After a day filled with duties like pushing a luggage cart filled with cats for a witch who travels to her room on a broomstick, Pip tells her partner she works at Motel 6. But that's not the only secret Pip keeps from her roommate in Welcome To The Maynard #1.

 

James Robinson conjures a host of colorful characters for his story, such as the bartender Ray, the manager Margot Rathbone, and the uniform attendant Maggie, who alternates between a talking magpie and a Human witch. As Pip struggles to ground the airships of arriving guests, ferries their luggage to their rooms, and wrangles pets back into their travel containers, she keeps her eyes open. Pip knows a cat burglar is terrorizing the magical guests at the Maynard, and she is determined to catch the thief!

 

Art

J Bone brings an old-timey sensibility to James Robinson’s modern story with rectangular panels bordered by white space. Welcome To The Maynard #1 opens with a cat burglar sneaking into a guest room to open a wall safe hidden behind a painting. When the guests awaken, the black-clad burglar repulses their spells and departs as smoke rises from their still bodies. As the Transamerica Pyramid rises in the distance, Pip rides past the trash-filled streets on a cable car and walks through an adult entertainment district. Then, the buildings seem to separate. But instead of revealing Sirius Black's family home, Pip sees a fairytale carriage drawn by unicorns and a guest arriving on a flying carpet as a giant sculpted bird crowns the elegant statues and architectural details of the impressive façade.

 

Ian Herring adorns J Bone’s art with a restrained palette that helps the foreground and primary characters shine while lightly coloring backgrounds with pastels, gray, or white. Pip’s gray hair hints at her difficult upbringing as Boots opens a green door with a port hole. She emerges wearing a red and yellow uniform in keeping with the Magical Monopoly Game sensibility of the Roaring Twenties style hotel. Pip returns home after her first day to a purple-and-blue apartment. While her partner reclines on the couch with a bowl of popcorn, Pip remembers a surreptitious meeting beneath orange and yellow lanterns in Chinatown.

 

Jim Campbell spell-casts black letters into white dialogue balloons and yellow narrative boxes. The letters embolden for intonation, swell for volume, change color for emphasis, and turn gray for lowered voices instead of shrinking. White block letters denote time and location, while sound effects help us hear a cat burglar open a safe and leave a room, and Pip tackle a thief amid ravens and pixies while dragons and witches fly above San Francisco in Welcome To The Maynard #1. Thanks to Dark Horse Comics for providing a copy for review.

 

Final Thoughts

Pippin Dale's troubled past gives her a philosophical view of life. While Pip makes friends with the magical hotel staff, she must be on her best behavior to avoid incurring the wrath of the strict management. Pip must keep calm and carry on as if the guests are in no danger while she protects them from being robbed, injured, or killed by a teleporting thief in Welcome To The Maynard #1.

 

Rating 9.4/10

 

For another cover see my review at Comic Book Dispatch


To look inside see the preview at Dark Horse Comics.