Monday, June 1, 2026

DC x Sonic The Hedgehog 2: The Metal Legion #2 Preview

 


When extradimensional gateways appear overnight, the people on two worlds rush to use them. Heroes from two worlds also reconnect. They team up for friendly competition and help each other battle foes. Best of all, they sample each other’s baking. 

As the Justice League wonders who created the gateways, two villains celebrate. Dr Eggman and Lex Luthor combined their wits and resources to link two worlds with their Luminous Extradimensional Energized Gateway Generator system. Are the villains interested in more than generating income from tolls and tourism? And if so, can the Justice League discover what they’re up to? 

Here's all the info from DC Connect:

 

DC x Sonic The Hedgehog 2: The Metal Legion #2 Preview

Writer: Ian Flynn

Artist: Adam Bryce Thomas

Colorist: Matt Herms

Letterer: Becca Carey

Cover Artist: Pablo M Collar

Variant Cover Artists: R1CO & Daniele Di Nicuolo

Editor: Michael McCalister

Publisher: DC Comics

Price: $3.99 US/$4.99 US (Card Stock)

Issue Length: 32 Pages

Release Date: June 3, 2026

 

 

Dr Eggman joins the Legion Of Doom!

 

 

The worlds of the Justice League and Sonic the Hedgehog have become linked! Pulling the strings is the sinister Legion of Doom with the help of their newest member: Dr. Eggman! The pit of vipers is full of treachery and deceit, but they’re even more dangerous when they set their sights on the Justice League and the Sonic Heroes! Will the villains succeed in taking out the heroes in one fell swoop!? Will both worlds fall to the Legion of Doom?!

 

 

Now, let's take a look inside:

 

 

 


 

 


 

 

 


Thanks to DC Comics for sharing this preview with us.

 

For what happened last time, see my preview of DC x Sonic The Hedgehog 2: The Metal Legion #1.

Absolute Green Lantern #15 Preview

 


Cameron Chase and Simon Baz watched as Tomar Re abducted Jo Mullein and Hal Jordan. But with the Department of Extranormal Operations compromised, the agents can’t return to the office and report their Close Encounter. Nor can they do anything for former DEO agent Kari Limbo. But Todd Rice still lives. So with Hector Hammond’s soldiers attacking, they’ve got little time to worry about abducted people. They must focus on saving their lives.

 

As Tomar Re pilots the Green Lantern away from Earth, Jo Mullein yearns to return. She doesn’t want to abandon Cameron Chase again. But Re insists there’s no going back. He needs to slingshot around Rannstar to achieve maximum velocity. Can Re reach Mogo before the sentient planet reaches Earth? And who are all the people floating around inside the Green Lantern with Jo, Hal, John Stewart and Guy Gardner?   

Here's all the info from DC Connect:

 

Absolute Green Lantern #15 Preview

Writer: Al Ewing

Artist: Sid Kotian

Colorist: Pressy

Letterer: Lucas Gattoni

Cover Artist: Jahnoy Lindsay

Variant Cover Artists: Werther Dell’Edera; Marcio Takara; Dexter Soy & Veronica Gandini

Editors: Ash Padilla, Andrew Marino, Katie Kubert & Chris Conroy

Publisher: DC Comics

Price: $4.99 $US/$5.99 US Card Stock

Issue Length: 32 Pages

Release Date: June 3, 2026

 

The planet Earth in peril!

 

Jo’s journey deep into space has revealed more questions than answers. What intergalactic war has she found herself in the middle of, and can she save Earth before it’s too late?

 

 

Now, let's take a look inside:

 

 


 

 

 


 


 

Thanks to DC Comics for sharing this preview with us.

 

For what happened last time, see my preview of Absolute Green Lantern #14.

For what happened before that, see my review of Absolute Green Lantern #13

Zatanna #2 Review

 


Zatanna #2 Review

Writer, Artist, Colorist & Cover Artist: Jamal Campbell

Letterer: Ariana Maher

Variant Cover Artists: Adam Hughes, David Talaski & Guillem March

Editors: Marquis Draper & Brittany Holzherr

Publisher: DC Comics

Price: $3.99/$4.99 Card Stock

Release Date: May 27, 2026

 

When a plague spirit leaves a trail of flower-covered corpses in its wake, the Department of Extranormal Operations mobilizes. As the plague spirit tears through DEO combat teams, Zatanna and her familiar, Allura, appear. While Zatanna seeks to pacify the marauding entity, Agent Rhoades follows her progress through a rifle sight.

 

As the magical realms change in response to people's emotions and actions, Zatanna vows to protect everyone, everywhere. Yet as Zatanna patrols the realms from her Shadowcrest Theater, the DEO remains on alert. What dangers will threaten people next? And will the DEO's new Occult Affairs division help or impede Zatanna's efforts to protect them? Let’s grab our spell books, leap into Zatanna #2, and see!

 

Story

Between her missions to protect the magical realms, Zatanna ministers to the plague spirit in her Shadowcrest Theater. While she thinks her singing is fine, Zatanna recognizes that the plague spirit sought out exceptional music artists. So, Zatanna decides to consult with an expert on how to assuage the maddened spirit. Leaving her familiar at home in the Shadowcrest Theater, Zatanna travels to Memphis, Tennessee.

 

While Zatanna consults a musician she respects, Zatanna #2 also peers behind the cloak of secrecy in Washington, DC. On their first operation together, Agent Di Manes and Agent Rhoades returned empty-handed. Considering all the lives the plague spirit took, and the DEO agents who returned in body bags, Director Bones has mud on his face. He's second-guessing his decision to open the Office of Occult Affairs. To reassure his superiors that he’s not taking on more than he can chew, Director Bones needs Agent Di Manes’ second operation to go off without a hitch.  

 

In Jamal Campbell’s story, Zatanna yearns to alleviate the plague spirit’s suffering. Yet, she also recognizes the danger it represents. The plague spirit has killed 22 civilians in the United States, more DEO agents, and hundreds of people in other countries. And that's only on Earth. Should it escape her containment, the angry spirit will kill again. And with the magical realms intertwined, the inhabitants of innumerable worlds remain at risk.

 

Perhaps Elodie Arnette, an artist unbound by time, can defuse the plague spirit. Yet Zatanna wonders if she can trust the person Elodie works with. Zatanna may have appointed herself Prime Magus of the magical realms. But like Agent Rhoades, when he observed Zatanna’s efforts in LlaTiren Na Sio, the Verdant City of Elves, Zatanna must let Elodie grab the spotlight in Zatanna #2.

 

Art

As inky tendrils invade a circular room, Zatanna hovers above the central dais. When she bites her lip, the drops of blood banish the sea of darkness. As light returns, a giant orange flower blossoms atop the temple. Then, a white-and-gold snake dragon arises among the pinnacles to investigate the temple set atop one natural stone pillar. Zatanna’s glorified form shines with a rainbow of radiant colors, as Allura resembles a hovering child dancing with delight.

 

In Zatanna #2, the Prime Magus addresses the reader. Surrounded by the intricate scrollwork of her Shadowcrest Theater, she dresses in formal attire and a tophat. Black links the unintended consequences of ambitious magicians with Allura, Zatanna, and DEO agents. Yet the shape and color of Agent Di Manes' face link him with Zatanna, as she pays the price for wielding her spectacular magic. While pink links Zatanna with the plague spirit, orange surrounds the Prime Magus when on her own. Yet blue links Elodie with her partner in their endeavor.

 

A blue compass and black letters in yellow-and-orange banners locate readers in time and place. Black uppercase dialogue inhabits white balloons. Zatanna's thoughts fill pink boxes, while her spells appear as backward dark-pink letters in light-pink balloons. Her familiar speaks white letters into purple balloons in its natural state, and black balloons when transformed. After blue music notes wind through the air, Elodie speaks into blue balloons. Yet Ariana Maher uses colored lines to scrub away letters when unforeseen trouble threatens to curtail Zatanna’s plans. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

Performing magic necessitates solving puzzles. And Zatanna admits that one reason people become magicians is that they love puzzles. But while Zatanna seeks aid in completing one, other parties seek to solve it first in Zatanna #2.

 

Rating 9.7/10

 

For what happened last time, see my review of Zatanna #1

 

For another story featuring a different version of Zatanna, see my preview of Absolute Wonder Woman #16


Sunday, May 31, 2026

Blade Runner: Tokyo Nexus: To Lose is to Win #2 Cover Preview

 

COVER A: JOSE BEROY


When Sayo hired Mead and Stix to find her sister Miyuki, she drew the private detectives into a war between Humans and Replicants. As Stix supported the underground Replicant community, he discovered Yakuza abducting his kind. And as Mead followed a trail of clues, a Blade Runner named Rumiko arrived in Tokyo, determined to close the Cheshire Corp laboratory churning out illegal copies of Tyrell Corp's manufactured people. But even aided by Rumiko, ex-combat soldier Mead couldn't prevent an illegal clone of Stix from killing Sayo and Miyuki.

Now, Mead and Stix work for Alura, the Yakuza boss who murdered Takumi, Sayo and Miyuki's brother, and has taken over their territory. Alura also safeguards the ex-Tyrell scientists who broke their Do Not Compete clause. What happens when they realize that Stix is one of their top combat models? And can Alura's scientists determine how to lengthen Stix's limited lifespan?

Here's all the info from Titan Comics:


Blade Runner: Tokyo Nexus: To Lose is to Win #2 (of 4)

Writer: Nancy A. Collins

Artist: Mariano Taibo

Cover Artists: Jose Beroy, Guillermo Sana & Piotr Kowalski 

Publisher: Titan Comics

Issue Length: 32 Pages, Full Color

Price: $4.99 US/$6.99 US Cardstock

Release Date: June 3, 2026


 

In Tokyo, Private Eye and ex-marine Mead has been hired by Madame Nomura, matriarch of a powerful Yakuza clan, to investigate the murder of her two daughters.

 

Meanwhile, Mead’s partner Stix - an ex-combat model REPLICANT has been recruited by a corporation called Cheshire to guard three of its most valuable scientists, who are working to manufacture bootleg Replicants.

 

The Tyrell Corporation, learning of Cheshire’s ambitions, has dispatched a Blade Runner called Rumika to destroy the Cheshire facility.

 

 

Here are more cover options:

 

 

COVER B: GUILLERMO SANA VARIANT

 

 

COVER C: PIOTR KOWALSKI VARIANT


COVER D: JOSE BEROY VIRGIN CARDSTOCK VARIANT ($6.99)




Thanks to Titan Comics for sharing this cover preview with us.

Supergirl: Survive #1 Preview

 

 

Kara Zor-El should be hanging out with her friend Sav at the Argo Pier. Instead, she sits on a couch as her parents argue with her aunt and uncle. It seems as though her father and uncle constantly argue these days. But it's not without cause. Difficulties assail her planet at every level. And she only has to look out her window, at the green orb in the sky, to realize how badly things can go. 

So as another family discussion descends into argument, Kara holds her newborn cousin, and quietly vows to protect him with her life. How will the political situation strengthen and stress her family? And what are her days at Kandor Primary Academy like, when Kara can just attend classes, and hang out with Sav?

Here's all the info from DC Connect:

 

Supergirl: Survive #1

Writers: Ethan Parker & Griffin Sheridan

Artist & Cover Artist: Rod Reis

Variant Cover Artists: Taurin Clarke, Guillem March, and Homare

Publisher: DC Comics

Price: $4.99 US/$5.99 US (Card Stock)

Issue Length: 40 Pages

Series Length: 6 Issues

Release Date: June 3, 2026

 

Ethan Parker, Griffin Sheridan, and Rod Reis take Supergirl on a new Elseworlds journey!

 

Kara Zor-El lives a life of small problems. How are you supposed to hold a floppy little baby like her new cousin Kal? Who should she ask to the spring formal? And when will her father and her uncle Jor-El stop squabbling? But the planet Krypton has big problems…like the militaristic dictator Zod ruthlessly crushing dissent and threatening to unleash the planet’s most dangerous weapons on the opposition. And when things boil over and Krypton begins to burn, Kara and her infant cousin will find themselves trapped together in a prototype rocket, struggling to survive in a hostile universe that doesn’t care if they live or die…and which might prefer the latter!

 

Breakout writers Ethan Parker and Griffin Sheridan (Eisner Award nominee Kill Your Darlings) join visionary artist Rod Reis (New Mutants) to tell the story of teenage Kara and infant Kal, sent on their journey through the stars together, not apart…that is, as long as Kara can keep him alive!

 

 

Now, let's take a look inside:

 

 


 

 


 

 


 

Thanks to DC Comics for sharing this preview with us.

 

For how Kara Zor-El is faring in her ongoing series, see my preview of Supergirl #13

For Jor-El's visit to Earth in another Elseworlds adventure, see my preview of Superman: Father of Tomorrow #1



Poison Ivy #45 Preview

 


Poison Ivy was happy in the Green. But Vandal Savage's forces hunted her there. And even Bog Venus, a member of the Parliament of Trees, plotted her downfall. Now, Ivy has ridden her calls for environmental reform into the mayor's office. Still, she sees enemies everywhere. Her stalwart supporter, Peter Undine, cautions that she cannot fight a war on two fronts. And even her friend, Julie from HR, warns Ivy that a mayor isn't a one-woman wrecking ball. 

Mayor Pamela Isley knows the score. In the war for the planet, and the battle to reform Gotham, there's no such thing as safe ground. What enemies will attack Poison Ivy next? And can she build alliances to ride out the ups and downs of the public's fickle favor? 

Here's all the info from DC Connect: 

 

Poison Ivy #45

Writer: G. Willow Wilson

Artist: Leandro Fernandez

Cover Artist: Jessica Fong

Variant Cover Artists: Noobovich, Kyuyong Eom & Manny Vincent Carbonilla

DC Pride Variant Cover Artist: Don Aguillo

Publisher: DC Comics

Price: $3.99 US/$4.99 US (Card Stock)

Issue Length: 32 Pages

Release Date: June 3, 2026

 

Monsters at the Mayor’s Manor!

 

Poison Ivy is losing supporters quicker than she can kill them! After a hard day at the office, Mayor Pamela Ivy retreats to her luxurious Gotham City home for some R & R, but not even her home is safe! What terrible menace lurks in wait for her? Read this issue and find out!

 

 

Now, let's take a look inside:

 

 


 

 




Thanks to DC Comics for sharing this preview with us.

 

For what happened last time, see my review of Poison Ivy #44.

For what happened before that, see my preview of Poison Ivy #43

For how this story arc started, see my review of Poison Ivy #42

 

Justice League Unlimited #19 Review


 

Justice League Unlimited #19 Review

Writer: Mark Waid

Artist: Dan Mora

Colorist: Tamra Bonvillain

Letterer: Ariana Maher

Cover Artist: Dan Mora

Variant Cover Artists: Bruno Redondo; Nathan Szerdy; Mario “Fox” Foccillo & Prasad Rao; Kevin Wada

DC x Sonic Variant Cover Artist: Carlos D’Anda

Publisher: DC Comics

Price: $3.99/$4.99 US (Card Stock)

Release Date: May 27, 2026

 

Wonder Woman and Captain Marvel are two of the wisest people Batman knows. So, if they say it's necessary, he will go along with their plan. Still, Batman remains unsold on the idea of superhero amnesty. As The Boom asks, aren't the bad guys still bad?

 

Blue Beetle assures his fellow heroes that they have installed safeguards to ensure ethical behavior that preserves life. Yet with the combatants in the Omega Tournament undertaking missions to ensure they are ready for Darkseid's next appearance, will enough heroes remain to guide villains on the path to redemption? And once the supervillain community learns of their pilot program, will the Justice League's leaders be flooded with applicants? Let’s leap into Justice League Unlimited #19 and see!

 

Story

Jim Gordon is not a fan of the Supervillain amnesty, and he’s not alone. While pundits ponder the merits of forgiving the many-times guilty, the younger members of the League feel slighted by older villains assuming roles of greater importance. Wonder Woman led the drive to tarnish the Justice League's image. Now, she addresses the concerns of world leaders. But after his years of public service and standing by Batman through thick and thin, Jim Gordon has been demoted to beat cop. Once again, this stalwart supporter of costumed superheroes sees his world turned upside down.

 

After Booster Gold, Mary Marvel, and Martian Manhunter follow Superman’s time tracks, two more teams pursue missions in Justice League Unlimited #19. Batman admitted to Jim Gordon that the JLU had lost control of the narrative. Now he watches as a team featuring Lex Luthor and Starro tackles another team of villains. And while Guy Gardner ferries the Power Bank back to Oa, Metamorpho’s concern about the Justice League Watchtower's security seems ironic.

 

But then, Mark Waid packs his story with ironies. Lex Luthor is one of the most capable people on the planet. He triumphed in the Omega Tournament until Time Trapper dealt Superman a wild card. So, even though he’s on probation, when Lex Luthor hits the field, he navigates changing circumstances more ably than others. Like Starro, Lex Luthor may be a villain. Yet he wants Earth to survive as much as anyone.

 

As Wonder Woman said, the rules have changed. After the Omega Tournament, Humanity can't afford to differentiate between heroes and villains. Now, Wonder Woman and the other leaders must consider what costs Humanity must pay to survive in Justice League Unlimited #19.

 

Art

After a splash page showcasing Jim Gordon’s ire, Dan Mora shows Batman and his friend from a distance. While searchlights pierce the night sky, they don’t project a Bat-signal. In the Hardwired studio, Livewire’s bangs shield her features as she quietly supports the Justice League’s new program. Jack Ryder, with his hair styled above his forehead, believes in standing up for his rights. After Captain Atom addresses the Pentagon, Lex Luthor stands amid rubble beside a tattered United States flag. Yet Captain Marvel and Wonder Woman, who advocated for Lex Luthor’s inclusion, stand behind him.

 

As Tamra Bonvillain lavishes a loaded palette on Justice League Unlimited #19, superheroes in red assume supportive positions on the battlefield and in the Watchtower. Lex Luthor, Guy Gardner, and Air Wave share the same color and a recent rise in importance. Yet after Batman addresses Jim Gordon under a purple-pink sky, purple-clad Dr Polaris, a reformed villain, battles another purple-clad villain who projects purple-pink energy.  

 

Characters speak black and colored uppercase letters in white dialogue balloons, while offscreen dialogue often appears as white letters in black and green boxes. Lowered voices shrink letters, while intonation emboldens them. Ariana Maher introduces characters and scenes with white letters outlined in blue. Sound effects enhance boom tube travel, unexpected developments in space, and a fight for forgiveness. Yet amid all the action and drama, Starro urges calm, as it speaks pink letters into white clouds with pink borders. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

To prevent Darkseid from dominating reality, the Justice League traveled to the Earth's core to fight in the Omega Tournament. Yet after praising Superman for sharing his alpha energy among his combatants, Wonder Woman orchestrates a reorganization without representation. And while Batman doesn’t want Lex Luthor in the Justice League, he cannot argue with Lex’s public stance on superhero reform in Justice League Unlimited #19.

 

Rating 9.8/10

 

For a look inside, see my preview of Justice League Unlimited #19

 

For what happened last time, see my preview of Justice League Unlimited #18.

 

For how this story arc started, see my preview of Justice League Unlimited #17

 

Saturday, May 30, 2026

JSA #20 Preview

 


Ted Grant may no longer mentor young heroes. But as a spirit in the Unseen Realms, Wildcat and his other fallen JSA teammates help Kid Eternity in her hour of need. Still, they could only distract the Spectre for so long. And as Kid Eternity raced off, the Spectre followed.

Jay Garrick treasures his memories of the JSA's early days. Like Alan Scott, he's had his doubts about his team's future. But lately, Jay sensed something cold and ancient awakening. Was Jay sensing the Spectre's return? And despite its overwhelming rage, might the Spectre help the JSA defend their world, as Jim Corrigan did before Alan and Jay founded the team?

Here's all the info from DC Connect:

 

JSA #20

Writer: Jeff Lemire

Artist: Diego Olortegui

Cover Artist: Pete Woods

Variant Cover Artist: Matt Taylor

Publisher: DC Comics

Price: $4.99 US/$5.99 US (Card Stock)

Issue Length: 32 Pages

Release Date: June 3, 2026

 

Vengeance is upon the JSA!

 

The Spectre has taken hold of the JSA with one mission: find a new host! But as the JSA fight their former ally, they need to split up and get to the bottom of what has become of the spirit of vengeance!

 

Now, let's take a look inside:

 


 

 


 


Thanks to DC Comics for sharing this preview with us.

 

For what happened last time, see my review of JSA #19

For how the Spectre helped Jay Garrick and Alan Scott in 1940, see my review of JSA #18