Showing posts with label Tamra Bonvillain. Show all posts
Showing posts with label Tamra Bonvillain. Show all posts

Monday, August 3, 2026

Action Comics #1100: Game Night Review

 


Action Comics #1100: Game Night Review

Writer: Sophie Campbell

Artist: Dan Mora

Colorist: Tamra Bonvillain

Letterer: Becca Carey

Cover Artist: Ryan Sook

Variant Cover Artists: Mark Spears; David Talaski; Jim Cheung & Jay David Ramos; Rahzzah; Daniel Sampere & Tomeu Morey

Publisher: DC Comics

Price: $5.99 US/$6.99 US Card Stock/$7.99 US Foil

Release Date: July 22, 2026

 

Kara Zor-El has mentored a fellow Kryptonian. She has built a circle of friends in Midvale. Yet Kara has struggled to cope with what she has lost. And she has found it difficult to forgive her friends and move on when they disappointed her.

 

Recently, Kara formed a team of friends with unique abilities to help her carry out a new mission. But is she ready to be a team leader? And after sharing her life with Clark Kent, what does Lois Lane think of Kara's leadership style? Let's leap into Action Comics #1100: Game Night, and see!

 

Story

With the help of Lesla-Lar, Lena Luthor, Conner Kent, and Thundergirl, Supergirl has freed Kandor from Black Flame’s reign of terror. But since Lesla-Lar told her about the Sun Crystal in Caldero, Supergirl has felt obliged to step up in Superman’s absence and represent the House of El on Earth. Still, before they travel to the Kryptonite Kingdom, Kara Zor-El and her friends take a moment to relax and recharge with Jon Kent.

 

Sophie Campbell’s story begins through Lois Lane’s eyes. While overseeing the Daily Planet’s global activity, she urged Jon to follow in his parents’ footsteps. When a younger version of her son appeared, Lois struggled to cope with raising a young superpowered boy without Clark's help. Now, Lois has her teenage son back, and she wants to let him find his own path. Yet just having Jon, Kara, Conner, and Thundergirl over for a relaxing evening stresses Lois out.

 

Game Night shows how much Lois has struggled in Clark's absence. She is strong and resilient. Lois endured a bout with superpowers she didn't want and fought to prevent the destruction of her planet. Yet Kara Zor-El and Lois Lane find that coping with family, even when they are getting along, can be stressful in this third story in Action Comics #1100.

 

Art

When Lois Lane returns after a long day at the Daily Planet, clothing, sporting goods, toys, books, and food litter the floor. Beverages clutter the bar in the kitchen. She kneels in her suit to sponge up the spill, observing the mess around her. Then, Lois finds Jon and his friends in his bedroom, clustered around the flatscreen TV. As her son and his guests play or watch the game, one of the posters on the crowded walls suggests inspiration for Jon’s recent secret identity.

 

As Dan Mora portrays Lois amid her family, Tamra Bonvillain adorns Action Comics #1100: Game Night with vibrant colors. Despite Clark's absence, Lois Lane's green suit hints at her determination to carry on. Her attire also links her with Thundergirl, who could prove more amenable to her guidance than Jon. Orange and yellow herald confrontations, while red signals rage amid another Game Night that could end in a deadly contest.

 

As black uppercase letters fill dialogue balloons, Becca Carey's dots and clouds reveal Lois' thoughts. The letters grow bold for intonation and change color amid tense situations. A besieged combatant speaks into cloudy dialogue balloons amid angry cries as the action heats up in Action Comics #1100: Game Night. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

As Master Txyz told Jon Kent recently, Superman shines so brightly that he puts the other members of the Super-family in the shade. The Justice League recognizes his importance, and Booster Gold is determined to find his friend. While Superman is absent, Kara Zor-El has a chance to shine. But to demonstrate her ability to lead the House of El, Supergirl must earn her teammates' respect and achieve a significant accomplishment before her cousin returns to reclaim the spotlight in Action Comics #1100: Game Night.

 

Rating 9.6/10

 

For Booster Gold's search for his friend, see my review of Action Comics #1100: Superman Meets Superboy

 

For Superboy's battle with Epoch, see my review of Action Comics #1100: Mission Failure

 

For Kara and Lesla's battle to free Kandor, see my review of Supergirl #15

 

For Lois Lane's struggles in Clark's absence, see my review of Superman Unlimited #15


Sunday, July 12, 2026

Supergirl #15 Review


 

Supergirl #15 Review

Writer, Artist & Cover Artist: Sophie Campbell

Colorist: Tamra Bonvillain

Letterer: Becca Carey

Variant Cover Artists: Rahzzah, Karl Kerschl & Kris Anka

Swimsuit Variant Cover Artist: Ariel Diaz

Editors: Jillian Grant & Brittany Holzherr

Publisher: DC Comics

Price: $3.99/$4.99 Card Stock

Release Date: July 8, 2026

 

When Zora Vi-Lar, aka Black Flame, went on the warpath, Kara Zor-El risked everything to warn Lesla-Lar. And when Kara didn't return from the miniature city of Kandor, Conner Kent and Lena Luthor ventured inside without knowing if they could escape. While Zora gave Conner a beating, Lena and Lesla helped Kara reclaim her Supergirl status. And even if Zora gave Lena her freeze breath, Lesla became Luminary once again.

 

Can Kara and Lesla free Kandor from Zora's tyranny? And can Kara and her friends breathe life into the recently rediscovered Argo City? Let’s leap into Supergirl #15 and see!

 

Story

Finding her miniaturized home city inside Kandor should have been a dream come true for Kara Zor-El. Yet its inhabitants were long dead, and the city lay in ruins. Still, Lesla-Lar led Kara to a chamber where she learned that a Sun Crystal existed on Earth. But before she can reclaim this aspect of her Kryptonian heritage, Kara must quell Zora’s rebellion in Kandor. By using Thundergirl’s solar reservoir, Lesla has become Luminary again. But Zora still wears the Yellow Ring of Kandor. And in her anger, the Black Flame seems intent on incinerating everyone and everything.

 

Lena Luthor remains frozen in place. But in Supergirl #15, Kara leads Conner Kent, Thundergirl, and Lesla-Lar in a battle to save Kandor. While each member of her team demonstrates their strengths, Kara soon realizes that she must tackle Zora alone. Like Lesla, Zora disagreed with the Science Council’s leadership. But while Lesla poured her energies into scientific invention, Zora embraced anarchy. Kara recognizes that Zora has let her anger at the Science Council's rule consume her. So, she lures Zora away from the others to give the Black Flame the power she craves.

 

While Sophie Campbell’s story focuses on Kara and Zora’s battle for power, it also reveals the result of the Science Council’s repression. Bry-zan and Lesla-Lar’s parents sought to preserve their Kryptonian heritage. But they used their political power to prevent their society from evolving. With their miniaturized city in rubble, the people of Kandor must decide what their future will look like. And as Kara contemplates her own future, she wants to help Kandor rebuild. But first, she must prevent Zora from destroying the last vestiges of Kryptonian society in Supergirl #15.

 

Art

As Supergirl and Luminary battle the Black Flame in the cracked and crumbling chamber, Zora lashes out at Superboy as he struggles to rise behind his frozen friend. When Thundergirl finds her voice, Zora trails smoke as she flees Argo, while sunlight streams around Supergirl and her friends as they pursue her. The fibers Rust excretes from its Super-Substance body cover the wrecked buildings of Kandor. As Zora uses her heat vision to incinerate Lesla’s solar reservoir, Kara falls, trailing yellow smoke from the device that allowed her to fly.

 

As Sophie Campbell portrays Kara Zor-El’s fast-paced defense of Kandor and her friends, Tamra Bonvillain adorns Supergirl #15 with an appealing palette. Inside the bottle city, Rust's orange Super-Substance strung between the broken buildings evoked the majesty of desert hoodoos. Yet from inside the Fortress of Solitude, the strands of orange filling the bottle reveal the depths of Zora’s avarice. While Lesla and Bry-Zan both wear indigo, they disagree on how to best care for their fellow citizens. Despite their green attire, Thundergirl and Lesla’s parents seem unsure how to move forward. Still, although broken, the sapphire city remains a home that the Kandorians love. Still, the yellow on Supergirl's new uniform echoes the air inside Kandor, while the blue links with Earth's atmosphere.

 

Becca Carey fills white dialogue balloons with black uppercase letters that grow bold for intonation and shrink for lowered voices. Zora’s balloons deform as she lashes out at everyone around her. Sound effects enhance the high-flying battle, while text in black balloons recalls a villain who threatened Midvale. Zora may have stripped Thundergirl of her solar reservoir. Still, Thundergirl surprises herself when she summons blue letters that help her become the hero her city needs. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

Kara Zor-El didn’t think she could mentor Lesla-Lar. When Lesla had to return to Kandor, Kara thought she had failed her. Disappointments and betrayals may have marred Kara and Lesla’s relationship. But when it really matters, Lesla inspires Kara to forge a new future and helps her fight for others in Supergirl #15.

 

Rating 9.6/10

 

To look inside see my preview of Supergirl #15

 

For what happened last time see my review of Supergirl #14.

For what happened before that, see my preview of Supergirl #13.

For how Kara became a cyborg, see my review of Supergirl #12.

For how this story arc started, see my preview of Supergirl #11

 

 

Sunday, June 14, 2026

Supergirl #14 Review

 


Supergirl #14 Review

Writer, Artist & Cover Artist: Sophie Campbell

Colorist: Tamra Bonvillain

Letterer: Becca Carey

Variant Cover Artists: Terry Dodson & Rachel Dodson; Bruno Redondo; Chrissie Zullo-Uminga

Supergirl Movie Variant Cover Artist: Jim Lee

Editors: Jillian Grant & Brittany Holzherr

Publisher: DC Comics

Price: $3.99/$4.99 Card Stock

Release Date: June 10, 2026

 

Dr Kim-Da turned Kara Zor-El into a cyborg. The Science Council grew Team Thunder in the lab to kill Zora Vi-Lar and Lesla-Lar. Yet in her wanton attack on the Science Council bunker, Zora unleashes destruction that threatens her followers. While Zora attacks Team Thunder, Kara Zor-El rescues the Black Flame’s supporters. Then, realizing that she cannot defeat Zora, Kara goes to warn Lesla-Lar that the Science Council, including her parents Lan-Lar and Lora-Lar, has signed her death sentence.

 

Lesla-Lar admits Zora is using her to achieve her own ends. And Kara's willingness to forgive Lesla's betrayals wins Lesla-Lar over. So, when Lesla agrees to help Kara, she reveals something that means nothing to Zora, but could mean everything to Kara. But is there time for Kara Zor-El and Lesla-Lar to save Kandor from destruction? And after Zora also sent her plummeting to her death, will Lena Luthor share Kara's fate? Let’s leap into Supergirl #14 and see!

 

Story

Kara Zor-El never belonged on Earth. And when she arrived to protect Kal-El, only to find he had grown up, she lacked a purpose. But worse by far was the destruction of Argo City. Despite all her accomplishments on Earth, Kara could never forget all the people she loved who had died.

 

In Supergirl #14, Lesla-Lar reveals that Argo City still survives as a miniaturized city. As Lesla transports her inside, Kara realizes that everyone she knew and loved during her childhood is still dead. And like her broken and violated body, Argo City lies in ruins.

 

While Kara battles despair, Lesla-Lar encourages her. And although Kara may not realize it, Conner Kent and Lena Luthor have risked their lives to help her. After battling seasonal depression, when Lesla and Lena conspired to ruin Clarissa’s No Beer New Year Party, Kara couldn’t deal with their betrayal. But even after she cut them out of her life, when Kara faces her blackest night, Lesla and Lena still strive to help her in Supergirl #14.

 

Art

As the Super-Substance Science Scouts gaze down with concern, Rust looks the most horrific. Yet Lena awakens upon a netting of fibrous metaplasm extruded from Rust’s body. When Sophie Campbell switches the action from Kandor to Argo City, Kara and Lesla walk along a flooded street. With her unreliable cyborg implants, Kara may regard the empty city as a shadow of its former self. Yet the surviving architecture conveys the former grandeur of Kara's home.

 

While Tamra Bonvillain lavishes a vibrant palette on Supergirl #14, orange links Rust with Lena’s jacket. As long spikes sprout from Cut’s body, the Scout’s blue skin connects it with Argo's towers. Melt's violet skin links the Super-Substance Science Scout with its creator's clothes. Yet it also connects the Scout with Zora's hair and the costume of the hero created in Dr Kim-Da’s lab to kill Zora and Lesla. Still, yellow binds Lesla's most lively creation with an object that could herald Kara's brightest day.

 

Becca Carey fills white dialogue balloons with black uppercase letters that grow bold for intonation and shrink for lowered voices. Kara's thoughts fill white clouds, while sound effects enhance the battle for the future of two Kryptonian cities. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

No civilization is perfect. And as Lesla-Lar transports Kara Zor-El to her long-lost hometown, she reveals another example of the Science Council’s injustices. Yet as a younger generation fights for reform, some embody responsible change, while others protest for less noble motives in Supergirl #14.

 

Rating 9.8/10

 

To look inside, see my preview of Supergirl #14.

 

For what happened last time, see my preview of Supergirl #13.

 

For how Kara became a cyborg, see my review of Supergirl #12.

 

For how this story arc started, see my preview of Supergirl #11

 

For Lesla-Lar and Lena Luthor's betrayal at Clarissa's New Year's Party, see my review of Supergirl #9

 

 

 

 


Sunday, May 31, 2026

Justice League Unlimited #19 Review


 

Justice League Unlimited #19 Review

Writer: Mark Waid

Artist: Dan Mora

Colorist: Tamra Bonvillain

Letterer: Ariana Maher

Cover Artist: Dan Mora

Variant Cover Artists: Bruno Redondo; Nathan Szerdy; Mario “Fox” Foccillo & Prasad Rao; Kevin Wada

DC x Sonic Variant Cover Artist: Carlos D’Anda

Publisher: DC Comics

Price: $3.99/$4.99 US (Card Stock)

Release Date: May 27, 2026

 

Wonder Woman and Captain Marvel are two of the wisest people Batman knows. So, if they say it's necessary, he will go along with their plan. Still, Batman remains unsold on the idea of superhero amnesty. As The Boom asks, aren't the bad guys still bad?

 

Blue Beetle assures his fellow heroes that they have installed safeguards to ensure ethical behavior that preserves life. Yet with the combatants in the Omega Tournament undertaking missions to ensure they are ready for Darkseid's next appearance, will enough heroes remain to guide villains on the path to redemption? And once the supervillain community learns of their pilot program, will the Justice League's leaders be flooded with applicants? Let’s leap into Justice League Unlimited #19 and see!

 

Story

Jim Gordon is not a fan of the Supervillain amnesty, and he’s not alone. While pundits ponder the merits of forgiving the many-times guilty, the younger members of the League feel slighted by older villains assuming roles of greater importance. Wonder Woman led the drive to tarnish the Justice League's image. Now, she addresses the concerns of world leaders. But after his years of public service and standing by Batman through thick and thin, Jim Gordon has been demoted to beat cop. Once again, this stalwart supporter of costumed superheroes sees his world turned upside down.

 

After Booster Gold, Mary Marvel, and Martian Manhunter follow Superman’s time tracks, two more teams pursue missions in Justice League Unlimited #19. Batman admitted to Jim Gordon that the JLU had lost control of the narrative. Now he watches as a team featuring Lex Luthor and Starro tackles another team of villains. And while Guy Gardner ferries the Power Bank back to Oa, Metamorpho’s concern about the Justice League Watchtower's security seems ironic.

 

But then, Mark Waid packs his story with ironies. Lex Luthor is one of the most capable people on the planet. He triumphed in the Omega Tournament until Time Trapper dealt Superman a wild card. So, even though he’s on probation, when Lex Luthor hits the field, he navigates changing circumstances more ably than others. Like Starro, Lex Luthor may be a villain. Yet he wants Earth to survive as much as anyone.

 

As Wonder Woman said, the rules have changed. After the Omega Tournament, Humanity can't afford to differentiate between heroes and villains. Now, Wonder Woman and the other leaders must consider what costs Humanity must pay to survive in Justice League Unlimited #19.

 

Art

After a splash page showcasing Jim Gordon’s ire, Dan Mora shows Batman and his friend from a distance. While searchlights pierce the night sky, they don’t project a Bat-signal. In the Hardwired studio, Livewire’s bangs shield her features as she quietly supports the Justice League’s new program. Jack Ryder, with his hair styled above his forehead, believes in standing up for his rights. After Captain Atom addresses the Pentagon, Lex Luthor stands amid rubble beside a tattered United States flag. Yet Captain Marvel and Wonder Woman, who advocated for Lex Luthor’s inclusion, stand behind him.

 

As Tamra Bonvillain lavishes a loaded palette on Justice League Unlimited #19, superheroes in red assume supportive positions on the battlefield and in the Watchtower. Lex Luthor, Guy Gardner, and Air Wave share the same color and a recent rise in importance. Yet after Batman addresses Jim Gordon under a purple-pink sky, purple-clad Dr Polaris, a reformed villain, battles another purple-clad villain who projects purple-pink energy.  

 

Characters speak black and colored uppercase letters in white dialogue balloons, while offscreen dialogue often appears as white letters in black and green boxes. Lowered voices shrink letters, while intonation emboldens them. Ariana Maher introduces characters and scenes with white letters outlined in blue. Sound effects enhance boom tube travel, unexpected developments in space, and a fight for forgiveness. Yet amid all the action and drama, Starro urges calm, as it speaks pink letters into white clouds with pink borders. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

To prevent Darkseid from dominating reality, the Justice League traveled to the Earth's core to fight in the Omega Tournament. Yet after praising Superman for sharing his alpha energy among his combatants, Wonder Woman orchestrates a reorganization without representation. And while Batman doesn’t want Lex Luthor in the Justice League, he cannot argue with Lex’s public stance on superhero reform in Justice League Unlimited #19.

 

Rating 9.8/10

 

For a look inside, see my preview of Justice League Unlimited #19

 

For what happened last time, see my preview of Justice League Unlimited #18.

 

For how this story arc started, see my preview of Justice League Unlimited #17

 

Wednesday, April 29, 2026

Justice League Intergalactic Special #1 Review

 


Justice League Intergalactic Special #1 Review

Writers: Jadzia Axelrod & Nicole Maines

Artist: Travis Moore

Colorist: Tamra Bonvillain

Letterer: Hassan Otsmane-Elhaou

Cover Artists: Travis Moore & Tamra Bonvillain; Derrick Chew; Dan Mora; Yasmine Putri

Editors: Andrea Shea & Paul Kaminski

Publisher: DC Comics

Price: $5.99 (All Covers are Card Stock)

Release Date: April 29, 2026

 

Like Earnest Pye, Amanda Waller believed that Humans should run her planet. Just because someone had superpowers didn't give them the authority to make decisions for her. But in her quest for Absolute Power, Waller drew many metahumans into her dream of an Earth without superheroes.

 

Now, the Justice League is embracing another kind of dream. They're opening their doors to antiheroes and villains who haven't always made the right choices. But will metahumans with checkered pasts stand by the heroes in the heat of battle? And can Galaxy convince her friend to pursue her childhood goals? Let's leap into Justice League Intergalactic Special #1 and see!

 

Story

Taylor Barzelay, aka Galaxy, hails from Cyandii. Her friend, Nia Nal, aka Dreamer, has Naltorian heritage. But Nia’s choices have taken her away from Taylor. So, when Star Sapphire selects Taylor for a mission to Naltor, Taylor uses the opportunity to renew her relationship with Nia. Even if her friend won’t return her phone calls, Taylor hopes Nia will accompany her on Star Sapphire's rescue mission.

 

Galaxy is an up-and-coming member of the Justice League. And as the membership requirements change, Galaxy hopes her friend will put her past behind her and apply. But Nia has seen powerful people value her more for her abilities than for who she is. And after risking her life to protect others, the Justice League branded her a war criminal. So, in Justice League Intergalactic Special #1, the last thing Nia wants to do is help the Justice League, or another planet she has a tenuous connection with.

 

While Taylor insists on looking forward, Nia clings to the lessons of the past. But when Taylor places herself in danger, Nia rushes to her aid. She tells herself it's just about protecting Taylor. But in Jadzia Axelrod and Nicole Maines' story, once Nia arrives on her mother's homeworld, she sees the problems afflicting Naltor and the dangers Taylor's team faces.

 

Nia and Taylor may approach the future differently. Yet both suffer from painful pasts. On Naltor, Dreamer and Galaxy find the inhabitants mourning the loss of their planet's former importance. In their yearning to regain their pride and their standing among the intergalactic community, they have embraced a powerful leader. But instead of empowering them, the Witch Queen has turned the Naltorians into her mindless slaves in Justice League Intergalactic Special #1.

 

Art

Celestial bodies glow in the night sky as the Green Lanterns hover above the inhabitants of Naltor. Yet Dreamer glimpses a woman with a spiked crown, and electricity crackling from her eyes, standing atop a pile of fallen heroes amid ruins. When Dreamer awakens, her door lies in pieces on the floor. Her broken bedroom mirror hangs askew. She watches as Galaxy and Argus attack her friends and hurl them out the window.

 

After Travis Moore portrays events in Dreamer's ruined bedroom in the House of Secrets, Star Sapphire and Galaxy fly through the sky above Naltor, defending their spaceship from its attackers. While Galaxy's pink skin links her with Star Sapphire's costume, Adam Strange's red uniform links him with Argus' reddish-brown coat. As Green Arrow watches the two bicker, his costume brands him a fish out of water. Yet his green clothing links him with the heroes he’s come to save. As Tamra Bonvillain wields a lavish palette on Justice League Intergalactic Special #1, Star Sapphire grows angry when she finds Dreamer on Naltor. But as Dreamer pets Argus, her brown jacket links her with Galaxy's companion, hinting that both are more than they appear.

 

As Hassan Otsmane-Elhaou places uppercase black letters in white dialogue balloons, lowercase letters represent lowered voices. Dialogue balloons deform with intense emotion and raised voices. But as the Witch Queen's subjects chant large white letters into black shapes, crystals crackle with energy, explosions rock the air, and Green Arrow performs trick shots that would make Black Canary smile. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

Star Sapphire’s heart may be elsewhere. But she’s still got a job to do. So, when two Green Lantern teams disappear on Naltor, Star Sapphire recruits a team to investigate. Not everyone gets along. And Galaxy doesn't always follow protocol. Still, being a good team leader means learning to distinguish between heroes who occasionally make poor judgments and bad actors in Justice League Intergalactic Special #1.

 

Rating 9.8/10

 

To look inside, see my preview of Justice League Intergalactic Special #1.

 


Thursday, April 9, 2026

Supergirl #12 Review

 


Supergirl #12 Review

Writer & Artist: Sophie Campbell

Colorist: Tamra Bonvillain

Letterer: Becca Carey

Cover Artists: Sophie Campbell; Nick Dragotta & Frank Martin; Pablo Villalobos; Joshua “Sway” Swaby

Things To Come Variant Cover Artist: Amy Reeder

April Drools Variant Cover Artist: Marguerite Sauvage

Editors: Jillian Grant & Brittany Holzherr

Publisher: DC Comics

Price: $3.99/$4.99 Card Stock

Release Date: April 8, 2026

 

Lesla-Lar wanted a better life. But when Kara Zor-El discovered that Lesla had stolen her life as Linda Danvers in Midvale, and her identity as Supergirl, she helped the Kryptonian girl see the error of her ways. Despite the Kandorian Science Council's desire to punish Lesla, Kara decided to mentor her.

 

Sadly, the Science Council didn't tell Kara about a genetic anomaly that afflicts their people when they venture outside their miniature city. It struck Lesla at the worst possible time, when she and Supergirl had hit an impasse in their relationship. Lesla had to return to the city where she felt like a prisoner. And when Lesla was hurting, someone preyed on her anger.

 

Can Supergirl help Lesla-Lar repair the damage she has done to her city, and the harm she has inflicted on her people? And back in Midvale, can Conner Kent and Lena Luthor do anything to help? Let’s leap into Supergirl #12 and see!

 

Story

When Kara Zor-El enters Kandor, she battles two villains. While Rust is by far the largest, both Rust and Cut remind her of Lesla-Lar’s super-substance. Supergirl hopes Lesla didn’t mutate her fellow Kryptonians into these villains with her programmable matter. But then Lesla pulls the Yellow Ring of Nor-Kann off Kara’s finger, robbing her of her superpowers, as Lesla’s cousin Zora Vi-Lar attacks her.

 

In Supergirl #12, Kara awakens on an operating table in the Science Council’s Emergency Bunker. Dr Kim-Da explains that he had to operate on Kara to save her life. But his bionic and cybernetic augmentations transform her appearance and Kara’s sense of identity.

 

While rich in drama and action, Sophie Campbell’s story feels like a horror story. Not only has Kara Zor-El lost everything that defines her, but Kandor, this last remnant of her dead world, is coming apart at the seams. The Science Council’s refusal to engage with and empower the younger generation drove Lesla-Lar outside. They kept the genetic anomaly that prevents young Kryptonians from surviving outside the bottle city secret, which forced Lesla to return to Kandor. And given their desire to preserve their culture, the Science Council didn’t prioritize finding a cure.

 

The Science Council’s heavy-handed approach has fostered hatred of them among the youth. Even Lesla’s parents, Lan-Lar and Lora-Lar, would have imprisoned her for escaping Kandor if Kara hadn’t agreed to mentor their daughter. Now, the Council has turned Kara into a cyborg, augmenting her body with technology that they can control. But while the Council thinks they hold all the cards, Zora Vi-Lar has Kara's Yellow Ring of Nor-Kann, which changes the balance of power in Supergirl #12.

 

Art

While Conner relaxes with snacks while watching a Titan on the TV, Lena paces and fumes. When they reach the Fortress of Solitude, they study a malformed creature overtaking Kandor, while Lena’s hair turns and twists like Lesla-Lar’s super-substance. Inside the bottle city, Dr Kim-Da holds a datapad as Kara beholds her cyborg enhancements. Cuts extend above and below an eyepiece, while staples bind incisions in Kara’s shaved scalp. Sophie Campbell uses a split-face panel to portray Kara Zor-El and Bry-Zan’s similarities and differences, while the only one who smiles is Kim-Da.

 

As Tamra Bonvillain adorns Supergirl #12 with bright, appealing colors, a yellow eight-pointed star surrounding a beige circle symbolizes Dr Kim-Da’s solution to the problems facing Kandor. White borders separate rectangular panels as Connor Kent and Lena Luthor discuss Kara's disappearance. Black lines separate panels as Supergirl awakens on a pink operating table surrounded by pink monitors. The black lines grow increasingly diagonal, as Kara's situation grows increasingly traumatic. By the time people approach adorned in pink and blue, and wearing a black symbol, diagonal borders rule the day. Yet despite Zora Vi-Lar's assertion about Kara's loyalties, a pink shadow falls upon Supergirl when she takes a stand.

 

Becca Carey fills white dialogue balloons with black uppercase letters that grow bold for intonation and swell for raised voices. Kara's thoughts fill white clouds, while Dr Kim-Da states the Science Council's solution using the same green and yellow as their headbands. Sound effects enhance a battle for revenge, the future of Kandor, and a result that Kara Zor-El can live with. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

Conner Kent’s warning brought Kara Zor-El to Kandor. Lena Luthor feels responsible for damaging Kara’s relationship with Lesla-Lar. When Kara fails to return to Midvale, the two contemplate venturing into Kandor, not knowing if they can escape the Kryptonian bottle city in Supergirl #12.

 

Rating 9.8/10

 

To look inside, see my preview of Supergirl #12.

 

For what happened last time, see my preview of Supergirl #11


Tuesday, September 23, 2025

Immortal Legend Batman #2 Preview

 

 

Scientists sought a breakthrough to help us explore the universe. But in doing so, they breached a barrier protecting us from Shadow beings bent on destruction. As we emigrate to the stars, these Shadows accompany us. They can change their shapes and appear as anyone. And wherever the Shadows go, they bring death and destruction.

Bruce Wayne has accepted the mantle of the Immortal Batman. But has wielding so much power corrupted him, making him emulate the Shadows he's charged with protecting us from? 

Here's all the info from DC Connect:

 

Immortal Legend Batman #2

Writers: Kyle Higgins & Mat Groom

Artists: Erica D’Urso & Dan Mora

Colorists: Igor Monti & Tamra Bonvillain

Letterer: Becca Carey

Cover Artists: Dan Mora, Michael Cho & Serg Acuña

Publisher: DC Comics

Price: $4.99/$5.99 Card Stock

Issue Length: 40 Pages

Release Date: September 24, 2025

 

The Immortal Legend Batman in deep space!

 

The Immortal Legend Batman’s strength will be tested when his hunt for the new breed of Shadows leads him to the asteroid base of space pirates who decide the fate of their captives through physical combat. Outnumbered and without access to his powers, can the Immortal Legend Batman find the mettle to survive—or will he be broken?

 

Now, let's take a look inside: 






Thanks to DC Comics for sharing the preview with us.


Saturday, September 20, 2025

Justice League Unlimited #11 Preview

 

 

When time breaks down, a mysterious stranger appears and says, "I am Legend." The heroes may fail as they try to set things right. But as long as they don't quail in the face of dark malevolence, they stand a chance of carrying the day. As Amazing-Man told Air Wave, "Life's not about falling down. It's about how you pick yourself back up." Is Batman right to doubt the Justice League's capabilities? Or will his fellow heroes justify Superman's faith in them?

Here's all the info from DC Connect:

 

Justice League Unlimited #11

Writer: Mark Waid

Artist: Carmine Di Giandomenico

Colorist: Tamra Bonvillain

Letterer: Ariana Maher

Cover Artists: Dan Mora, Nathan Szerdy, Kevin Wada, Homare, Scott Kolins & Leonardo Romero

Publisher: DC Comics

Price: $3.99/$4.99 Card Stock

Issue Length: 32 Pages

Release Date: September 24, 2025

 

Eve of destruction!

 

Something strange is happening on Earth…and the Justice League is powerless to stop it! It began with a horrific volcanic eruption in the heart of the villain stronghold nation of Zandia…and quickly spread to Count Vertigo’s neighboring kingdom of Vlatava. The parademons that the JLU faced before are only the tip of the iceberg—the entire planet is now in peril! What signal does this point to in the Quantum Quorum’s tournament? Do not miss this pivotal next chapter in the All In saga!

 

Now, let's take a look inside:

 


 

 


Thanks to DC Comics for sharing this preview with us.

Monday, August 25, 2025

The War #1 Review

 



Writer: Garth Ennis

Artist: Becky Cloonan

Colorist: Tamra Bonvillain

Letterer: Pat Brosseau

Cover Artists: Becky Cloonan, Jay Shaw, Trevor Hairsine with Rain Beredo, and Tula Lotay

Publisher: Boom! Studios

Price: $4.99

Release Date: July 30, 2025

 

Deep down, we believe that words shouldn’t hurt us. Perhaps some, like Mr Spock, can dismiss hurtful words dispassionately. But even words meant to calm and console can lead to anger or depression. Words can ruin relationships and destroy lives. How might dialogue and argument draw friends closer together or push them apart? Let’s grab a bottle of wine, leap into The War #1, and see!

 

Story

Russia and Ukraine are attending a summit. But they do so without Volodymyr Zelenskyy. David argues that the Ukrainian war cannot worsen. Luke claims that Russia will never trust NATO. Both men urge their friends to follow the news in The War #1. Informing yourself about contemporary events is healthy and empowering.

 

After the eight friends part ways, their conversation continues. Reports of increasing tensions and violence drive the dialogue between partners and friends. With President Zelenskyy dead, Russia's focus shifts to Ukraine's allies. As Luke argued, NATO awakened the slumbering beast. Whether or not the friends view Vladimir Putin as rational, the Russian president has a vast arsenal at his disposal.

 

The War #1 is a dialogue-driven story that questions our readiness for war as individuals and as a society. Unlike in The Kids #1, when the world changes overnight, Garth Ennis probes what happens when the apocalypse approaches more slowly. Some draw comfort from reason. Others ponder a quick death. People mourn loved ones they will never see again. Relationships hang on tenterhooks, swayed by storms of emotion. David, Luke, and their friends process the situation by discussing it in these first three serial installments from the Hello Darkness series. But how can words bring comfort or support when a city can vanish in the blink of an eye?

 

Art

Tamra Bonvillain contributes a loaded palette to The War #1. Yellow, green, and pink enliven the evening get-together. When starlight pierces David and Nikki’s darkened bedroom, greens, blues, and skin tones glow and highlight an iconic movie poster. Streetlamps paint the sidewalks yellow as residents pack their cars, while taillights leave a trail of red. Pink and orange fill the sky as Travis and Grace opt for the safe course.

 

Becky Cloonan’s detailed penciling shows Luke’s involvement in the discussion, while Stefan props his cheek on his knuckles and closes his eyes. Nikki glares a quiet storm but rarely focuses it on David. Maggie and Spencer stand on a lonely platform before boarding an empty subway carriage. As Grace watches the TV from the couch, Travis presses his forearm against the wall window of their apartment. Instead of studying nearby high-rises, he stares at his phone. While Tamra Bonvillain reveals light sources and directions through color, Becky Cloonan enhances shadows and backgrounds with stippling. The dots suggest the cloud of uncertainty hanging over the friends like dust hurled into the air.

 

Pat Brosseau fills white dialogue balloons with black uppercase letters that grow bold for emphasis and shrink for lowered voices. Lowercase text in blue and gray fields differentiates texts between David and Luke. While emotion and raised voices enlarge words and reshape balloons, sound effects erupt once amid an approaching storm. Thanks to Boom! Studios for providing a review copy.

 

Final Thoughts

People often hypothesize their actions in foreseeable futures. But you can’t know how you would react to a situation until you experience it. And weapons of mass destruction can make the best-intended actions irrelevant. In The War #1, eight friends—David and Nikki, Luke and Stefan, Travis and Grace, and Maggie and Spencer—react to the threat and reality of war in different ways. Whether their actions seem wise or foolish to others, they are all very Human.

 

Rating 9.3/10

 

For more cover art see my review at Comic Book Dispatch