Showing posts with label Rod Reis. Show all posts
Showing posts with label Rod Reis. Show all posts

Saturday, August 1, 2026

Supergirl: Survive #3 Preview

 


The Lanterns rescued them after the destruction of Krypton. But then they let Kara and Kal-El get lost among a flood of refugees. The Lobo Gang knew an opportunity when they saw one. With only 2 surviving Kryptonians, they could score a payday. But when the Lanterns followed the Lobo Gang to Terra Arcana, their path once again intersected with Kara and Kal-El.

How will Kara and Kal-El's lives change after the Blue Lantern's death? And can Kara control the rage inside her?

Here's all the info from DC Connect:

 

Supergirl: Survive #3 Preview

Writers: Ethan S. Parker & Griffin Sheridan

Artist & Cover Artist: Rod Reis

Variant Cover Artists: Taurin Clarke & Stephen Byrne

Publisher: DC Comics

Issue Length: 40 Pages

Series Length: 6 Issues

Price: $3.99 US/Variant $4.99 US (Card Stock)

Release Date: August 5, 2026

 

 

Memories Of Krypton!

 

 

After their run-in with the Lantern Corps, Kara has taken Kal back to Krypton…but the real Krypton no longer exists. This one is of her own making. A shimmering city of blue constructs that shelters them from the pain of their loss. Kara could call it home and keep her cousin safe…but she’d be living a lie.

 

 

Now, let's take a look inside:

 

 

 


 

 


 


Thanks to DC Comics for sharing this preview with us.

 

For what happened last time, see my review of Supergirl: Survive #2.

For how the series started, see my review of Supergirl: Survive #1.  

 

 

Wednesday, July 1, 2026

Supergirl: Survive #2 Review

 


Supergirl: Survive #2 Review

Writers: Ethan Parker & Griffin Sheridan

Artist: Rod Reis

Letterer: Lucas Gattoni

Cover Artist: Rod Reis

Variant Cover Artists: Taurin Clarke & Ethan Young

Editors: Chris Conroy, Matthew Levine & Andrew Marino

Publisher: DC Comics

Price: $4.99 US/$5.99 US (Card Stock)

Release Date: July 1, 2026

 

Before General Zod's speech, Kara Zor-El's biggest worry was whether Ben-Lo would invite her to the Equinox Formal. Sadly, Zod's vitriolic speech proved to be the final straw for Krypton. As the fragile strands that bound society frayed, their parents packed Kara and Kal-El into a spaceship. Then they sent it off toward a distant planet that had yet to repeat Krypton's mistakes.

 

Instead, Kara and her cousin have arrived elsewhere. Who inhabits the glowing green moon that serves as a constant reminder of Krypton's faults? And can Kara protect young Kal from any adults who threaten them? Let's leap into Supergirl: Survive #2 and see!

 

Story

As violence erupted on Krypton, their small, homemade spaceship malfunctioned, sending Kara and Kal crashing down on the devastated moon. As Kara crawled from the broken craft that was supposed to send them to a planet in Sector 2814, a giant brute bore down on her. Kara raised her blaster. But clad in a bulky spacesuit and carrying her cousin in a pod, Kara struggled to defend herself against the sudden attack.

 

While revealing this event in flashback, Supergirl: Survive #2 opens 158 days later. Kara Zor-El clutches Kal-El as they navigate a crowded spaceport. The girl carrying her young cousin struggles to find their way among the other travelers and refugees. And a big man seems to lurk behind them, as they navigate the corridors of Station Grand.

 

While Ethan Parker and Griffin Sheridan's story focuses on Kara and Kal, it also introduces other players. As a team of Lanterns meets to discuss cosmic threats, one of them wishes the Corps were more proactive. But like the authorities in Station Grand, they only assist people after they've lost everything.

 

This lack of a central authority casts its shadow over Kara and Kal as they float in the tide of people seeking a new home. As in any crisis, opportunists seek to profit from the suffering of others. But the Lobo Gang has earned a formidable reputation. And as Kara seeks to fulfill her vow to Kal, she must decide how best to protect him in Supergirl: Survive #2.

 

Art

As Kara carries Kal through the spaceport, a cloak covers her spacesuit. While ships arrive and depart, a downward view across the terminal reveals all the travelers and an immense spaceship passing outside the wall windows. A man in a long coat stands out amid a crowd of many species. Yet the brim of his hat casts his features into shadow.

 

As Kara grows anxious amid the turquoise and blue surroundings, her fellow travelers lose their distinctiveness. In Rod Reis’s art, the people struggling to reach their departures become blue blurs with red outlines. Desperate for help, Kara begs for help from a silhouette in Supergirl: Survive #2.

 

Compared with the blue-green of Station Grand, the surface of Krypton's moon glows yellow-green. A gray monster attacks, his cracking skin disfigured with boils and bone spurs. As Kara stumbles back, her brass gun produces yellow sparks. But while Krypton burns red, and Wegthor glows green, all the colors of the spectrum fill Oa’s atmosphere. Despite the futuristic architecture and radiant atmosphere, Lanterns meet in a dark, cavernous room. Yet a yellow-and-orange world evoking a bygone age influences Kara and her cousin's future.

 

Lucas Gattoni places uppercase black letters in white dialogue balloons as Kara endures another day of endless waiting. Blue letters in white balloons direct refugees to gates, while bigger letters in white erased areas locate readers in time and space. Text in colored narrative boxes conveys offscreen dialogue, while a hovering robot addresses Lanterns using green text. Amid the sounds of confrontation, battle, and death, the giant red letters that fill the air illuminate another sad fact of refugee life. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

Kara was supposed to attend her school's Equinox Formal with Ben-Lo. Then, she and her infant cousin were to forge a new life on a planet that hadn't yet made Krypton's mistakes. Instead, Kara Zor-El and Kal-El endure an eternity of waiting in a universe where everyone does the best they can, even if people fall through the cracks in Supergirl: Survive #2.

 

Rating 9.4/10

 

To look inside see my preview of Supergirl: Survive #2

 

For what happened last time, see my review of Supergirl: Survive #1 


Friday, June 26, 2026

Supergirl: Survive #2 Preview

 


Before General Zod's speech, Kara Zor-El's biggest worry concerned Ben-Lo, and if he would invite her to the Equinox Formal. Sadly, the vitriolic speech proved the final straw. As the fragile strands that bound Kryptonian government frayed, their parents packed Kara and Kal into a spaceship. Then they sent it off toward a distant planet that had yet to repeat Krypton's mistakes.

Instead, Kara and her cousin have arrived elsewhere. Who inhabits the glowing green moon that serves as a constant reminder of Krypton's faults? And can Kara protect young Kal from any adults who threaten them?

Here's all the info from DC Connect:

 

Supergirl: Survive #2 Preview

Writers: Ethan S Parker & Griffin Sheridan

Artist & Cover Artist: Rod Reis

Variant Cover Artists: Taurin Clarke & Ethan Young

Publisher: DC Comics

Issue Length: 40 Pages

Series Length: 6 Issues

Price: $4.99 US/Variant $5.99 US Card Stock

Release Date: July 1, 2026

 

Kara and Kal against the Lobo Gang!

 

Kara and Kal have lost their ship and, light-years from their destination of Earth, are now forced to seek travel from a busy spaceport. Conviction alone won’t be enough to keep Kara and her baby cousin safe from the vagabonds and swindlers of the planet—and Czarnian bounty hunters put the duo right in their crosshairs. Fortunately for them, there’s a full-spectrum squad of Green Lanterns nearby.

 

 

Now, let's take a look inside:

 

 


 

 

 


 

 

 


Thanks to DC Comics for sharing this preview with us.

 

For what happened last time, see my review of Supergirl: Survive #1



Sunday, June 7, 2026

Supergirl: Survive #1 Review

 


Supergirl: Survive #1 Review

Writers: Ethan Parker & Griffin Sheridan

Artist: Rod Reis

Letterer: Lucas Gattoni

Cover Artist: Rod Reis

Variant Cover Artists: Taurin Clarke, Guillem March & Homare

Editors: Chris Conroy, Matthew Levine & Andrew Marino

Publisher: DC Comics

Price: $4.99 US/$5.99 US (Card Stock)

Release Date: June 3, 2026

 

Kara Zor-El should be hanging out with her friend Sav at the Argo Pier. Instead, she sits on a couch as her parents argue with her aunt and uncle. Her father and uncle constantly argue these days over the issues assailing her planet. And whenever she looks up at the green orb in the sky, Kara realizes how badly things can go.

 

So as another family discussion descends into an argument, Kara holds her newborn cousin and quietly vows to protect him with her life. How will the political situation strengthen and stress her family? And what are her days at Kandor Primary Academy like when Kara attends classes and hangs out with Sav? Let's leap into Supergirl: Survive #1 and see!

 

Story

As they prepare for class, Sav urges Kara to ask Ben-Lo to the Equinox Formal. But Kara is hesitant. It seems like a big step. And despite how Kara feels about Ben, she fears asking him to the school dance. So Sav reminds her that the clock is ticking. If she doesn't ask Sav, someone else will.

 

In Supergirl: Survive #1, readers see Krypton from Kara’s perspective. Despite her pledge to Kal, Kara is a shy girl who feels overwhelmed by life. Her parents love her. Yet adults are obsessed with politics these days, and every discussion can turn incendiary. Things are moving too fast for Kara, and she wishes she could slow the pace down.

 

Ethan Parker and Griffin Sheridan address how contrasting ideologies can prevent people from working together. Their story reminds readers how a strong, charismatic leader can arise amid stalemates, promising to solve everyone's problems and get society moving again. Yet it also reminds us how much parents love their children. And when danger threatens, Jor-El, Lara, Zor-El, and Alura sacrifice to give Kal-El and Kara Zor-El a better future in Supergirl: Survive #1.

 

Art

Kara sits cross-legged on a couch as her parents argue with her aunt and uncle. As Lara approaches, Lara sits at attention. When she holds Kal-El, she gazes down at his placid features before glaring at the people radiating hostility. At school, everyone wears black-and-gray uniforms. But when Sav’s conversation stresses her, Kara opens her locker and opts for a black-and-blue jacket. The stuffed animals on the upper shelf remind her of the comforts of childhood, while her central position in a team photo suggests her willingness to work with others.

 

Rod Reis paints the school in somber blue and gray. When the world seems to close in on Kara, the colors fade as she crouches in a vignette. Yet Kandor could be a more colorful world, and Sav's blue hair is a reminder of that. When the friends visit the Argo Pier, purple and pink hang in the air, while the yellow maintenance drones bear yellow-and-black warnings in Supergirl: Survive #1.

 

Lucas Gattoni places uppercase black letters in white dialogue balloons as Kara navigates another day in interesting times. The letters grow bold for intonation, shrink for lowered voices, and fade for whispers. Raised voices enlarge words and make balloons spiky. Sound effects surround Kara's nervousness and regularly scheduled activities, while giant red letters indicate concern for the future. Large green letters hover in the air, reminding people to exercise caution, as a green orb hangs in the night sky. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

Kara tries not to dwell on what could happen. She'd prefer to return to yesterday, when childhood seemed less fraught with concerns. In fact, she’d prefer that everyone could rewind the clock, before adults and their angry seriousness ruin her world in Supergirl: Survive #1.

 

Rating 9.5/10

 

To look inside, see my preview of Supergirl: Survive #1.

 


Sunday, May 31, 2026

Supergirl: Survive #1 Preview

 

 

Kara Zor-El should be hanging out with her friend Sav at the Argo Pier. Instead, she sits on a couch as her parents argue with her aunt and uncle. It seems as though her father and uncle constantly argue these days. But it's not without cause. Difficulties assail her planet at every level. And she only has to look out her window, at the green orb in the sky, to realize how badly things can go. 

So as another family discussion descends into argument, Kara holds her newborn cousin, and quietly vows to protect him with her life. How will the political situation strengthen and stress her family? And what are her days at Kandor Primary Academy like, when Kara can just attend classes, and hang out with Sav?

Here's all the info from DC Connect:

 

Supergirl: Survive #1

Writers: Ethan Parker & Griffin Sheridan

Artist & Cover Artist: Rod Reis

Variant Cover Artists: Taurin Clarke, Guillem March, and Homare

Publisher: DC Comics

Price: $4.99 US/$5.99 US (Card Stock)

Issue Length: 40 Pages

Series Length: 6 Issues

Release Date: June 3, 2026

 

Ethan Parker, Griffin Sheridan, and Rod Reis take Supergirl on a new Elseworlds journey!

 

Kara Zor-El lives a life of small problems. How are you supposed to hold a floppy little baby like her new cousin Kal? Who should she ask to the spring formal? And when will her father and her uncle Jor-El stop squabbling? But the planet Krypton has big problems…like the militaristic dictator Zod ruthlessly crushing dissent and threatening to unleash the planet’s most dangerous weapons on the opposition. And when things boil over and Krypton begins to burn, Kara and her infant cousin will find themselves trapped together in a prototype rocket, struggling to survive in a hostile universe that doesn’t care if they live or die…and which might prefer the latter!

 

Breakout writers Ethan Parker and Griffin Sheridan (Eisner Award nominee Kill Your Darlings) join visionary artist Rod Reis (New Mutants) to tell the story of teenage Kara and infant Kal, sent on their journey through the stars together, not apart…that is, as long as Kara can keep him alive!

 

 

Now, let's take a look inside:

 

 


 

 


 

 


 

Thanks to DC Comics for sharing this preview with us.

 

For how Kara Zor-El is faring in her ongoing series, see my preview of Supergirl #13

For Jor-El's visit to Earth in another Elseworlds adventure, see my preview of Superman: Father of Tomorrow #1



Saturday, January 3, 2026

Omega Kids #3 Review

 


Writer: Tony Fleecs

Artist: Andrés Genolet

Colorist: Fer Sifuentes-Sujo

Letterer: Travis Lanham

Cover Artists: Rod Reis; Salvador Larroca & Guru-eFX; Adam Pollina & Edgar Delgado

Publisher: Marvel Comics

Price: $3.99

Release Date: December 17, 2025

 

After Revelation detonated his gene bomb, the X-virus killed Humans or turned them into Mutants. But not everyone loves his Mutant Paradise. So Quentin Quire oversees a network of Mutant children who report any potential insurrection. Chief among the Omega Kids is his task force of psychic killers. He trains them to read their fellow Mutants' minds. If they find any intent to harm Revelation, they should punish miscreants in accordance with their crimes.

 

The Omega Kids seem like his replacements. But unknown to him, they've gone off the rails. Can Quentin rein in his elite squad? Or will these psychic warheads wipe out everyone in the Revelation Territories? Let's leap into Omega Kids #3 and see!

 

Story

Unlike Curtis Terrell Jr, Nell Widows, and Ayla Bozkurt, Bailey Quin hasn't entered her teen years. Unburdened by contemplating the type of person she may become, the eight-year-old acts on her inclinations. Tired of Quentin Quire's strict procedures and work ethic, she helps her friends lock him in a psychic projection. Then, with Curtis and Ayla's help, Bailey initiates a psychic relay program. While the kids relax and enjoy a modicum of peace beyond Quire's control, their minds automatically roam the Revelation Territories, killing anyone with a negative thought about their leader.

 

Tim Seeley intertwines all his plot strands in Omega Kids #3. Readers follow Bailey and her friends, the rebels Bailey told Quentin about, and Rachel Summers. But the story focuses on Quentin Quire, as he gradually awakens from his psychic stupor. As rebels, enforcers, and a Phoenix fight, he experiences a rude awakening. Quentin may process a myriad of intelligent thoughts each second. Still, it takes him a while to contemplate how he feels about what the Omega Kids did to him, what they’re doing to their fellow Mutants, and how to respond to their actions.

 

Quentin trained his psychic task force to follow his commands. But a cultural and age gap separated them. Now, Quentin realizes that he was a more effective teacher than he suspected. Unfortunately, Quentin balled them out when they acted on their instincts and rewarded good behavior with food. Still, he is surprised when the kids he trained like animals yearn to escape their leash.

 

Perhaps the greatest irony in Omega Kids #3 remains Quentin's unshakable belief in Revelation. His leader delivered a paradise where Mutants could live without being persecuted by Humans. Then, Quentin conscripts children into his secret police squad and punishes his fellow Mutants when they dare to think, talk, and act as they wish. 

 

 


 

 

Art

Andrés Genolet intersperses scenes of suffering mutants with the kids relaxing in a realm of mathematics. Some of the rebels who surround Quentin look more like Mutants than he does. One rebel could be Quentin’s clone, contrasting their vastly different outlooks. Then Rachel Summers’ fiery form appears above him. Her posture evokes a puppeteer directing Quentin’s movements.

 

Fer Sifuentes-Sujo shows Rachel as a reverse silhouette inside a purple shadow portrait of Quentin. Yellow, orange, and lavender tinge what she sees. After comparing Quentin and his team to Peter Pan and the Lost Boys, Rachel's tiny glowing form evokes Tinkerbell in Omega Kids #3. Yellow and red define Rachel's attire. Yet they also dominate those with whom Quentin identifies.

 

Travis Lanham places black uppercase letters in white balloons and boxes. Balloon shapes differentiate spoken dialogue from radio transmissions, psychic communication, and sounds of distress or surprise. The words grow bold for inflection, swell for raised voices, and rarely shrink. Sound effects accompany psychic attacks and reactions to psychic control in this disturbing story about people prioritizing causes over community. Thanks to Marvel Comics and Comic Book Dispatch for providing a review copy.

 

 


 

 

Final Thoughts

Quentin Quinn has the paradise he envisioned. But he won’t let his fellow Mutants enjoy it. He forces children to be soldiers. And when they misbehave, he says, “Do as I say, not as I do.” Omega Kids #3 is a startling reminder that Humans often fight against the peaceful unity they claim to value, and ideological leaders can be the most self-absorbed of all.

 

Rating 9.8/10


Saturday, December 20, 2025

Omega Kids #2 Review

 


Writer: Tony Fleecs

Artist: Andrés Genolet

Colorist: Fer Sifuentes-Sujo

Letterer: Travis Lanham

Cover Artists: Rod Reis; Chad Hardin & Israel Silva; Carlo Pagulayan, Jazon Paz & Rain Beredo; Federico Vicentini & Matt Milla

Publisher: Marvel Comics

Price: $3.99

Release Date: November 19, 2025

 

The X-Men fought for Mutant equality. But no matter how hard they tried, the X-Men failed to stamp out prejudice, repression, and persecution. So, Doug Ramsey, aka Revelation, unleashed a virus that killed Humans or turned them into Mutants.

 

Revelation has created a Mutant paradise in the former United States. But pockets of resistance still linger. Terrorists and assassins attempt to kill the Mutants’ glorious leader. Revelation can strip dissidents of their ability to communicate. But how does he control his growing territory as the X-Virus spreads across the former United States? And how does Revelation nip trouble in the bud before it can bite him? Let’s leap into Omega Kids #2 and see!

 

Story

Once, Quentin Quire was one of Professor Xavier's brightest students. Now, he leads a surveillance network for Revelation. Quentin has Omega Kids stationed throughout the Revelation Territories. When the young psychics observe dissidents, protestors, and fugitives, they can report their findings to him. But within his vast network, Quentin personally oversees his Elite team. Curtis Terrell Jr, Nell Widows, and Ayla Bozkurt are teenagers. Bailey Quinn is only eight years old. Yet these kids help him prevent uprisings in Revelation’s capital city.

 

In Omega Kids #2, Quentin urges his team to find insurgents in a Philadelphia suburb. While they can kill rebels and terrorists with a thought, the kids can also edit people's memories to keep them out of trouble. But Quentin urges them to carefully assess each subject before rushing to judgment.

 


 

 

Quentin drives his top team hard. He is awed by their potential. But Quentin wishes he were closer to them. And he knows they are as capable of inflicting needless suffering and death as they are of safeguarding Revelation. Sadly, Quentin thinks he can have it both ways in Tony Fleecs’s story. Quentin believes he can employ classical and operant conditioning techniques to transform children into soldiers while maintaining a healthy parental relationship.

 

While the kids constantly signal that they don't share his views, Quentin struggles to close the distance to them. What Quentin doesn't realize in Omega Kids #2 is that the children have turned his strengths against him. Quentin may believe that the kids are all right. But Curtis Terrell Jr, Nell Widows, Ayla Bozkurt, and Bailey Quinn insist, “This is my generation.”

 


 

 

Art

Curtis Terrell Jr is an insecure redhead. Nell Widows has blue hair and horns. Ayla Bozkurt wears teal gloves, a turtleneck, and a light-green bandana in her dark hair. Even though skin covers her eyes, she frequently smiles. Bailey Quinn may be 8 years old, but the blonde radiates confidence and leadership. All wear black jackets bearing a lavender omega symbol. Fer Sifuentes-Sujo lavishes a loaded palette on "Doug's Green Hell," as Quentin calls it. But lavender dominates scenes. The children turn lavender in their astral forms and relax in their lavender refuge. Lavender smoke lingers after their attacks.

 

Bailey and her friends relax on a peaceful hillside beneath a sky filled with mathematical equations and symbols. The residents of Beverly, Massachusetts, may chafe at Carol Danvers' leadership as their shielded town falls into disrepair in the Binary series. But like Republic City after Korra allows the spirit world to mingle with her own, trees, vines, and plants climb walls and push through streets. When the children place their hands against their heads, Andrés Genolet shows their target’s thoughts and memories. An absent loved one takes on a ghost-like appearance. But when they rush to judgment, a familiar symbol rises in Omega Kids #2.

 

Travis Lanham places black uppercase letters in white dialogue balloons. Quentin's team shares their thoughts via clouds and wavy arrows. White letters in black boxes identify people and places. The words grow bold for inflection and swell for raised voices, while sound effects heighten attacks. Yet as Quentin affects his affable charm and struggles to contain his impatience, his T-shirt bears the inscription, "Magneto was weak." Thanks to Marvel Comics for providing a review copy.

 


 

 

Final Thoughts

Quentin Quinn can create a universe with his mind. But as he tries to instill his values in his students, they hide their thoughts and feelings from him. The children express these in their secret place, a construct of their own making. And while he tries to squash rebellions before they start, Quentin doesn't realize that one is brewing in his inner circle in Omega Kids #2.

 

Rating 9.8/10

 

To look inside see my review at Comic Book Dispatch




Friday, May 26, 2023

Ghost Rider #14 Review

 


Writer: Benjamin Percy

Pencilers: Cory Smith & Brent Peeples

Inkers: Oren Junior & Brent Peeples

Colorist: Bryan Valenza

 

Bonus Story: Memories Of The Tide

Writer: Jon Tsuei

Penciler: Tadam Gyadu

Colorist: Brian Reber

 

Letterer: Travis Lanham

Cover Artists: Bjorn Barends, Rod Reis, In-Hyuk Lee

Publisher: Marvel Comics

Price: $4.99

Release Date:

May 10, 2023

 

Johnny Blaze and former F.B.I. agent Talia Warroad found devastation in Savannah, Georgia, and charred bodies in an Occult nightclub in Myrtle Beach, North Carolina. Talia determined the perpetrator was Danny Ketch. Can Johnny and Talia prevent his brother from committing more atrocities? Let's hop on our motorcycles, roar into Ghost Rider #14, and find out!

 

Story

Infernal Labs got 20 million dollars for signing Danny. Dr. Diyu promised Danny peace by freeing him from the spirit. But what does she--and those backing her--expect in return?

 

Johnny discovered Danny's whereabouts. Infernal Labs responded with a knock-out punch of hellacious sound. When Johnny awakens in a budget motel, three days have passed. Talia's worried about their chances of rescuing Danny and taking Infernal Labs down. So she helps him get his mojo back. I don't want to spoil your hellfire readthrough, but Johnny will be surprised when he leaves the motel room.

 

Dr. Diyu shares her troubled past with Danny in Ghost Rider #14. Now he knows what drives her but not what she plans to achieve by severing him from the spirit. Nor does he seem conscious of all those who've died from his actions recently. Does he even realize what his Ghost Rider is doing once they place the helmet on his head, supercharge his powers, and send him off on mission

s?

 

While Benjamin Percy's brought us up to speed with Dr. Diyu and Danny in this issue (and the last), I didn’t understand the timeline of Danny’s missions given in this issue. Still, he's made this story arc easy to follow for a series newby. I appreciate that.

 


 

 

Art

The pencilers and inkers deliver panels with sharply drawn characters and fully realized backgrounds. Nothing's clean or pristine in Ghost Rider #14. Like Johnny and Talia's motel room, their world could use more than a quick clean and polish. Surfaces and fabrics show wear and deterioration. Johnny's features show that continually flaming on and off has taken its toll. Talia's pants are wrinkled and ripped. Tattoos cover her skin, and piercings puncture her nose and lips. Walls, workstations, and equipment in Infernal Labs manage to look dirty, yet walls and workstations show reflections. Or perhaps they're singed from their experiments on Danny? There's a lot of inking going on here, but it gives the characters and settings drama.

 

Careful readers may notice that Brent Peeples' pages look less clear and detailed. Still, it's not a glaring difference that'll inflame fans. Given the richness of Cory Smith and Oren Junior's art, I can understand their need to draft in a replacement now and then. I'm more troubled by the difference between a childhood photo in Dr. Diyu’s office and a flashback from her brother's life. But then, I've never been all that hot at guessing people's ages.

 

Bryan Valenza’s rich and nuanced coloring shows light sources, highlights, and shadows. His shading enhances Ghost Rider #14's lived-in appeal. The flames wreathing Danny's Ghost Rider skull look cinematic and remind me of the Terminator movies.

 

Travis Lanham makes the story easy to read with uppercase black lettering. His dialogue balloons are easy to follow. He shares Dr. Diyu’s off-panel dialogue in orange-tinged narrative boxes. Thankfully, his sound effects enliven the action without making us hear frequencies that'll sicken us, drive us mad, or melt our faces off. 

 

 


 

 

Memories Of The Tide introduces Ghost Rider fans to Taegukgi, who's traveled from South Korea to Santa Cruz, California. The police don't want his help, but Johnny Blaze does. Tadam Gyadu’s art in this Tiger Division story looks more like Brent Peeples' than Smith and Junior's. It's fresh and clean and communicates the story effectively. Brian Reber’s bright, vibrant coloring suits the sunny beach community. The villain looks suitably frightening, and the flashbacks are dark and dramatic. Jon Tsuei enhances his haunting story with a buddy cop vibe. Still, I'm not sure the Santa Cruz tourist board will thank Marvel for publishing this story.

 

Final Thoughts

Infernal Labs holds Danny Ketch in thrall. Dr. Diyu swatted Johnny Blaze down in the last issue. As Johnny and Talia Warroad mount a rescue, Dr. Diyu threatens to unleash the ultimate result of her research. Great art, strong-yet-fragile characters, and family drama build to a cliffhanger ending in Ghost Rider #14.

 

Rating 9.2/10

 

To preview interior art see my review at Comic Book Dispatch.