Showing posts with label Andworld Design. Show all posts
Showing posts with label Andworld Design. Show all posts

Friday, November 6, 2026

Vampire: The Masquerade: Wake In Hate #1 Preview

 

Cover A: Andrea Sorrentino


The police enforce the rule of law. Sadly, sometimes they go too far. When allegations of police brutality spark protests across the United States, three friends join the call for change. Yet the evening doesn’t go as planned. Battered and confused after a night of unexpected violence, Ronnie, Chloe, and Kyle try to find their way home. But all the streets seem the same.

 

 

Can the students escape the police squads sweeping the Capitol Hill district? And as police search for destructive protestors, who else views Seattle's back streets and alleys as their hunting ground?

 

 

Here's all the info from Titan Comics:

 

 

 

Vampire: The Masquerade: Wake In Hate #1 Preview

Writer: John Lees

Artist: Tom Mandrake

Colorist: Walt Barna

Letterer: Andworld Design

Editor: Louis Yamani

Designer: Matt Bookman

Publisher: Titan Comics

Issue Description: 32 Pages, Full Color

Price: $4.99 US

Release Date: November 11, 2026

 

 

 

Based on the Hit Tabletop RPG

& the Brand-New Video Game:

Vampire The Masquerade: Bloodlines 2

 

 

 

When a city on edge becomes a feeding ground, one vampire is sent into the chaos to uncover what’s really hunting amidst the protests.

 

In the shadows of a city on fire, the bloody feed on every screen has spilled into the streets. Amidst the turmoil, whispers spread of bodies drained in the chaos, killings too precise to be human. When suspicion falls on vampires exploiting the unrest, the powers that be turn to Silky, enigmatic owner of The Dutchman bar, to uncover the truth.

 

 

 

Now, let's take a look inside:

 

 


 

 

 


 

 


 

 

 


 

 


 

 

 

 

 

Here are more collectible covers:

 

 

Cover B: Seth Adams

 


Cover C: Tom Mandrake (Colors by Justin Prokowich)



Cover D: Andrea Olimpieri




Cover E: Andrea Sorrentino Virgin Cardstock




Cover F: Seth Adams Foil




Cover G: Tom Mandrake Virgin Inks Cardstock



 

Vampire: The Masquerade: Wake In Hate #1 is available through local comic shops or Forbidden Planet for the UK and Europe.

   

 

 

 

 

 

 


Saturday, September 5, 2026

Archie #1 Review

 


Archie #1 Review

Writer: Ben H Winters

Artist: Fábio Moon

Colorist: Jason Wordie

Letterer: Andworld Design

Pinup Illustrator: Nick Cagnetti

Activity Design: Scott Sugiuchi

Editors: Bess Pallares & Joelena Despard

Designers & Production: Rian Hughes, Carey Soucy & Angie Knowles

Cover Artists: Stuart Immonen, Fábio Moon, Karl Kerschl, Khary Randolph, Kano, Dan Parent, Elsa Charretier, Mahmud Asrar & Travis Charest

Also Available: Blank Sketch Cover

Publisher: Oni Press

Price: $4.99 US

Release Date: September 2, 2026

 

Twenty-four hours isn't long enough for Archie. So, after squeezing every moment of fun into each day, he struggles to get enough sleep at night. When Archie hits the Snooze button too many times, things get dicey. Archie can't afford to be late to school again.

 

What will happen when Archie races to Riverdale High School? And what other adventures will Archie have in his Oni Press debut? Let’s leap into Archie #1 and see!

 

Story

A short first story introduces the people in Archie's life and how much he packs into each day. The second story provides a greater challenge than getting to school on time. Archie's teacher fires her students' imaginations with a classic film. Then, she urges them to compete in the 6th Annual Riverdale Film Festival. With such a short lead time, the students must think on their feet to bring their creations to life. But no one is more rushed than Archie, as he weighs his friends' needs against his own.

 

While Archie #1 keeps its focus on the titular hero, Jughead proves Archie's most stalwart companion. After "Rude Awakening" and "Yes, We Cannes," "Jughead's Journal Part 1" takes us inside Jughead's private life. His friends are busy with a school event. Jughead knows he should be with them. And yet, everyone needs alone time doing what makes them happy.

 

Ben H Winters’ three stories introduce readers to the vast tapestry of life in Riverdale. They also show how much his friends rely on Archie. Betty, Veronica, Dilton, and the others may not be geniuses. Yet they prove adaptable, innovative, and willing to try new things, even if they occasionally fear the inevitable changes that will test and alter their relationships in Archie #1.

 

Art

When Archie awakens, his packed room reveals his interests. Posters celebrate his entertainment faves. A pennant and varsity jackets highlight his athletic abilities. Framed vinyl albums, a guitar, and headphones emphasize his love of music. A glimpse of his family breakfasting in the kitchen reveals a happy family. Then, Archie shifts into overdrive.

 

Jason Wordie adorns Fábio Moon's action-packed pages with a loaded palette. People sweep Archie up in their plans. Vehicles race down streets and the Riverdale Speedway. Locations like Riverdale High School, Lodge Studios, and Pop's Chock’lit Shoppe celebrate Small-town Americana. An overview of Riverdale occupies the center of a double-page spread containing four frantic scenes. Later pages switch this arrangement, with Archie occupying the center of a page, framed by an overhead view of the town.

 

As Archie, Jughead, and their friends enjoy life in Riverdale, Andworld Design fills white dialogue balloons with black uppercase letters. The words grow bold for intonation and swell for raised voices. Sound effects accompany ringing bells, wailing alarms, and screeching tires. Yet hand-printed lowercase letters on pieces of perforated paper reveal Jughead's thoughts in Archie #1. Thanks to Oni Press and Superfan Promotions for providing a review copy.

 

Final Thoughts

Sandwiched between two shorter tales, Archie and his friends use different methods to translate their visions into cinematic masterpieces in "Yes, We Cannes." The story reveals the strengths and pitfalls accompanying each approach. Yet it also shows how finished productions evolve from their initial screenplay.

 

After a trio of stories, Scott Sugiuchi challenges readers to a Jughead-themed brainteaser. Pinup artist Nick Cagnetti gives readers a final glimpse of the man Riverdale cannot live without. Bess Pallares' essay blends the history of Archie's comic adventures with her own relationship with the beloved franchise. Then, previews of two more franchise titles bring Archie #1 to a satisfying finish.

 

Rating 9.8/10

 

For more cover art see Archie #1 Cover Preview. 


Wednesday, August 26, 2026

Black Tower: The Raven Conspiracy #1 Review

 


Black Tower: The Raven Conspiracy #1 Review

Writer: Ram V

Artist & Cover Artist: Mike Perkins

Colorist: Mike Spicer

Letterer: Andworld Design

Variant Cover Artists: Stjepan Šejić, Mark Buckingham & Aco

Publisher: DC Comics

Price: $3.99 US/Variant $4.99 US (Card Stock)

Release Date: August 26, 2026

 

His grandfather cherished his Native American heritage, and Daniel loved his grandfather. So, when Daniel asked him questions, Grandpa Bear would tell the boy stories about the history of the land beneath his feet. But Daniel isn't a boy anymore. And the people he works for engage in dangerous business. What special skill makes Daniel indispensable to them? And where will his unique abilities take him? Let’s leap into Black Tower: The Raven Conspiracy #1 and see!

 

Story

When Munnin arrives at the butcher shop, he finds Daniel Burroughs downstairs. The American sits before a table, with his hands bound behind his back. Men stand guard beside animal carcasses hanging from the ceiling as Munnin removes his gloves. Then, even though a sack covers Daniel's face, Munnin raises his hand to show an eye in his palm.

 

In Black Tower: The Raven Conspiracy #1, Daniel wasn’t supposed to be at the butchers. He never intended to travel to England. After his stint in the military, Daniel applied for a position in the US intelligence community. Yet part of becoming a good intelligence officer is reading between the lines. So, after the officials pass on his services, Daniel follows his instincts and ends up where he’s supposed to be.

 

After beginning with Daniel’s capture and questioning, Ram V looks back at Daniel’s childhood. Then he shows the officials interviewing Candidate Burroughs. But when Daniel arrives at Heathrow Airport, his interview really begins. While Daniel must choose between obeying orders and following his own initiative, the British agents follow Daniel's progress and pursue another investigation. Yet, in this high-stakes game of magic and international intrigue, Daniel’s future seems anything but certain in Black Tower: The Raven Conspiracy #1.

 

Art

Amid the structures glowing in the night, the iconic Tower Bridge spans the River Thames. Eschewing the narrow streets packed with cars projecting beams of light, rain pelts Munnin's brimmed hat and long coat as he strides down a dark alley. In an overexposed flashback, young Daniel and his grandfather sit on the hood of a double-cab pickup beside a field. Mike Perkins merges distant shots with close-ups to illustrate Grandpa Bear's story. Then, Daniel sits back in his chair, clad in his Army uniform, facing a questioner cloaked in shadow. Behind a two-way mirror, two men observe the test. One wears a military uniform, the other a suit.

 

Amid the historic architecture and fast-paced action, Mike Spicer lavishes a loaded palette on Black Tower: The Raven Conspiracy #1. Yet darkness never seems far away. Agents obscure their identities. Interior lighting reveals portions of people but leaves other areas in shadow. The sunlight also struggles to illuminate buildings in alleys. Yet supernatural forces cast colored smoke into the air, and bright colors accompany magical ability.

 

Andworld Design fills white balloons and boxes with black uppercase letters. Words grow bold for intonation, swell for raised voices, and shrink for lowered voices. Giant black letters in white boxes locate readers in space, while white letters in black rewind the clock, then propel it back to the present. Sound effects accompany mobile phones, a scuffle in an alley, and an illusion, as white letters in straight-edged black shapes fill crimson-splashed panels. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

Daniel's mother didn't get on with Grandpa Bear. Yet the boy adored his Native American grandfather. As Grandpa Bear wove stories involving history and mythology, and intertwined them with his own past, Daniel grew up with a sensitivity to the unseen forces that influence our world. Now, Daniel Burroughs is putting those abilities to the test in the arena of international espionage in Black Tower: The Raven Conspiracy #1.

 

Rating 9.8/10

 

To look inside see my preview of Black Tower: The Raven Conspiracy #1. 


Tuesday, July 7, 2026

Blade Runner Tokyo Nexus: To Lose is to Win #3 Review

 


Blade Runner Tokyo Nexus: To Lose is to Win #3 Review

Writer: Nancy A Collins

Artist: Mariano Taibo

Colorist: Marco Lesko

Letterer: Andworld Design

Editor: David Leach

Cover Artists: Kit Wallis, Andy Belanger & Piotr Kowalski

Publisher: Titan Comics

Price: $4.99 US

Release Date: July 1, 2026

 

Mead and Stix have worked together for a long time. Yet ever since Sayo asked them to find her sister Miyuki, Mead and Stix have been moving in different directions. Now, while Madame Nomura commissions Mead to investigate her daughters' deaths, Stix protects the Cheshire scientists who killed his fellow Replicants to eliminate Tyrell's programmed lifespan.

 

Leaving Tokyo behind, the Blade Runner from Los Angeles searches for answers in a village protected by a modern-day Ronin. As she searches for the experimental Aurora program, Rumiko seeks to learn how Miyuki and Sayo's brother produced a Replicant assassin with a copy of Stix's consciousness. Yet no matter what they do, or where they go, Alura’s shadow covers all of them.

 

Can Rumiko shut down the Aurora program before more copies of Stix begin killing people? And will Mead's investigation prevent the Cheshire scientists from extending Stix's life? Let’s leap into Blade Runner Tokyo Nexus: To Lose is to Win #3 and see!

 

Story

After Mead and Stix left Boot Camp, they traveled to Kalanthia, where they met other participants in the Aurora program. By sharing Stix’s thoughts, Mead drew close to her Replicant partner. Some, like Munro and Nuri, went even further, filing paperwork to formalize their workplace relationship. But none of that mattered to the Tyrell Corporation. Once they demonstrated the merits of the Aurora program on Kalanthia, the company didn’t want the participants to leave the battlefield.

 

As Mead looks back on her past, she also pursues her investigation into Miyuki Nomura’s murder in Blade Runner Tokyo Nexus: To Lose is to Win #3. She knows how Sayo, who originally commissioned her to find Miyuki, died. But the autopsy files Madame Nomura left with her make Mead reconsider her belief that Takumi Nomura used a Replicant with Stix’s consciousness to kill his sisters.

 

While Mead weighs what she's learned and how it affects her and Stix's relationship with Alura, Rumiko meets with Benkei in Nancy A Collins’ story. While Yakuza families like Alura’s carve out their territories in Tokyo, Daimyos rule distant villages as modern-day feudal lords. When she meets with Benkei at the Hikawa Shinto Shrine in Omiya, the Ronin has no reason to believe that she’s not just another assassin sent by a Daimyo to take over the village. And when Benkei learns that she is a Blade Runner, Rumiko must convince him that she is on Mead and Stix's side. Only then may he help her investigate how the Cheshire scientists used a Replicant with Stix's body and memories to help Alura with a Yakuza war in Blade Runner Tokyo Nexus: To Lose is to Win #3.

 

Art

Torches mark a path through the snow as Rumiko trudges uphill toward a shrine. The Blade Runner's long coat contrasts with the historic armor strapped to Benkei's body. As the desk lamp illuminates the papers covering her desk, inset panels reveal Mead’s theory about Miyuki’s death. When she walks wearily toward the bedroom, Mead glances at Stix. Then, she stares at a photo on the wall.

 

As Mariano Taibo reveals Mead and Stix’s past, and Rumiko confronts Benkei, Marco Lesko applies a limited palette to Blade Runner Tokyo Nexus: To Lose is to Win #3. Benkei’s red armor links with his face paint, while red also tinges Mead’s musings. In her imaginings, Miyuki’s pink garment links with the blanket covering Mead’s sleeping partner. Green adorns life on Kalanthia while foliage defies the snow blanketing Omiya. Yet red flows in both the past and the present.

 

Jim Campbell uses colored boxes to mark locations, reveal Mead and Rumiko’s thoughts, and help readers hear broadcast messages. Black uppercase dialogue in white balloons grows bold for intonation and swells for raised voices. Sound effects presage a discovery that will haunt Mead and Stix forever, while a sticker assures that Tyrell values the new life it creates. Thanks to Titan Comics for providing a review copy.

 

Final Thoughts

After natural disasters destroyed Japan’s infrastructure, corporations helped the country rebuild. While Tokyo enjoys the benefits, the surrounding prefectures return to their traditional ways. In theory, corporations like Tyrell, Cheshire, and Yuyona should make life easier for everyone. But while corporate executives and Yakuza leaders fight for profits, people like Mead, Stix, Rumiko, and Benkei strive for something greater in Blade Runner Tokyo Nexus: To Lose is to Win #3.

 

Rating 9/10

 

To look inside see my preview of Blade Runner Tokyo Nexus: To Lose is to Win #3. 

 

For what happened last time, see my review of Blade Runner Tokyo Nexus: To Lose is to Win #2. 

For what happened before that, see my review of Blade Runner Tokyo Nexus: To Lose is to Win #1.

 

For how this series began, see my review of Blade Runner Tokyo Nexus: Die In Peace. 

 


Tuesday, June 9, 2026

Blade Runner Tokyo Nexus: To Lose is to Win #2 Review

 


Blade Runner Tokyo Nexus: To Lose is to Win #2 Review

Writer: Nancy A Collins

Artist: Mariano Taibo

Colorist: Marco Lesko

Letterer: Andworld Design

Editor: David Leach

Cover Artists: Jose Beroy, Guillermo Sana & Piotr Kowalski

Publisher: Titan Comics

Price: $4.99 US/$6.99 US Cardstock

Release Date: June 3, 2026

 

When Sayo hired Mead and Stix to find her sister Miyuki, she drew the private detectives into a war between Humans and Replicants. As Stix supported the underground Replicant community, he discovered Yakuza abducting his kind. And as Mead followed a trail of clues, a Blade Runner named Rumiko arrived in Tokyo, determined to close the Cheshire Lab churning out illegal copies of Tyrell Corp's manufactured people. But even aided by Rumiko, ex-soldier Mead couldn't prevent an illegal clone of Stix from murdering Sayo and Miyuki.

 

Now, Mead and Stix work for Alura, the Yakuza boss who murdered Sayo and Miyuki’s brother Takumi and has taken over their territory. Alura also safeguards the ex-Tyrell scientists who broke their Do Not Compete clause. What happens when they realize that Stix is one of their top combat models? And can Alura's scientists determine how to lengthen Stix's limited lifespan? Let’s leap into Blade Runner Tokyo Nexus: To Lose is to Win #2 and see!

 

Story

In Takumi, Sayo, and Miyuki's absence, the rulership of the Nomura-gumi reverts to Madame Nomura. She doesn't believe her late son's assertion that he killed his sisters. Mead investigated Miyuki's death and held Sayo in her dying arms. So, Madame Nomura wants her to discover who killed her daughters.

 

One of the problems Replicants face is a limited lifespan. After Alura shot Takumi, Mead and Stix agreed to protect the Cheshire scientists, provided they no longer abduct replicants and experiment on them. In Blade Runner Tokyo Nexus: To Lose is to Win #2, Stix learns the state of their research. For Stix and his people, it represents an important step toward eventual equality with Humans.

 

Nancy A Collins’ story also follows Rumiko’s pursuit of the truth. Just like Takumi tried to buy an army of Replicant assassins, Tyrell Corp ordered the Blade Runner to kill the Cheshire scientists to preserve their monopoly on Replicant production. Yet Rumiko was no one's hired killer. And as she investigated the former Tyrell scientists, she probed Mead's memories from Kalantha. In Blade Runner Tokyo Nexus: To Lose is to Win #2, Rumiko's hunt for the Aurora program leads her beyond the control of the corporations that rebuilt Japan, and also supplied the machines of war on Kalantha.

 

Art

As Madame Nomura sits in Mead's kitchen, attended by two bodyguards, memories appear beside the private investigator. When the Yazuka matriarch shares her thoughts, Mariano Taibo tilts her face and memories 45 degrees. After an overhead shot reveals the activity in Cheshire labs, Stix lowers the hood of his cleanroom uniform. While the researchers speak with him, the Replicant imagines their experiments. And as Stix talks with the researchers, he remembers his interactions with Rumiko. The Blade Runner's exploits trace a path between images of Stix and the scientists like on a game board.

 

As Marco Lesko adorns Blade Runner Tokyo Nexus: To Lose is to Win #2 with a varied palette of colors and tones, Mead wears green, while green fills the Cheshire labs. Mead, Madame Nomura, and Stix conjure red memories, while Stix’s yellow cleanroom suit links him with Rumiko's yellow-brown coat. The Blade Runner seeks clues to Aurora’s whereabouts, surrounded by yellow lights inside red lanterns, while glimpses of the program's beginnings appear amid green, yellow, and red.

 

Jim Campbell uses yellow letters to locate readers in time and space. The black uppercase letters fill white balloons and colored narrative boxes. The letters grow bold for intonation and shrink for lowered voices. Sound effects amplify how Aurora enhanced soldiers’ lives on the battlefield while threatening them in the future. Thanks to Titan Comics for providing a review copy.

 

Final Thoughts

As with many innovations, soldiers tested the Aurora program on the battlefield. Yet the program had unintended consequences for the Replicants and their Human operators. As Madame Nomura makes a bid to regain control of her Yakuza clan, readers learn more about the interloper who usurped control of her centuries-old crime family in Blade Runner Tokyo Nexus: To Lose is to Win #2.

 

Rating 9/10

 

To look inside see my preview of Blade Runner Tokyo Nexus: To Lose is to Win #2.

 

For what happened last time, see my review of Blade Runner Tokyo Nexus: To Lose is to Win #1.

 

For how this series began, see my review of Blade Runner Tokyo Nexus: Die In Peace. 

 

 





Saturday, June 6, 2026

The Nice House by the Sea #10 Preview

 


Walter's friends may never have had their lives together, but they're nicer than Max's exceptional people. New-and-improved David even tends the bar to ease them through these stressful times. And while Max's friends try to kill them, they keep learning about their world. 

Sadly, their world seems to be dying, which could mean this little experiment in immortality could be coming to an end. What will happen when they must make hard choices that define their future? Or is all this just a test, to refine them into the people Walter always imagined they could be?

Here's all the info from DC Connect:

 

The Nice House by the Sea #10 Preview

Writer: James Tynion IV

Artist & Cover Artist: Álvaro Martínez Bueno

Colorist: Jordie Bellaire

Letterer & Designer: Andworld Design

Variant Cover Artist: Annie Wu

Editors: Ash Padilla & Chris Conroy

Publisher: DC Comics

Issue Length: 40 Pages

Price: $3.99 US/Variant $4.99 US (card stock)

Release Date: June 10, 2026

 

 

The Startling Return of Walter!

 

 

It’s been years since Walter and Oliver said a single word to each other…and it’s taken the literal end of the world to put them face-to-face again. Now the fate of the entire human race depends on these two being able to put aside the hurt they caused each other—but are either of them capable of it? And can they do so fast enough to stop the body count from rising?

 

 

Now, let's take a look inside:

 

 


 

 


 

 





Thanks to DC Comics for sharing this preview with us.

 

For what happened last time, see my preview of The Nice House by the Sea #9.

For what happened before that, see my preview of The Nice House by the Sea #8.

Friday, April 24, 2026

Diablo: Dawn of Hatred #1 Review

 


Diablo: Dawn of Hatred #1 Review

Writer: Cullen Bunn

Penciller: Daniele Serra

Inker: Giusi Lo Piccolo

Colorist: Jovanna Plata

Letterer: AndWorld Design’s JAME

Cover Artists: Adam Gorham, Nick Marinknovich, Dev Pramanik, Andrea Olimpieri

Also Available: Blank Sketch Cover

Publisher: Titan Comics

Price: $4.99

Release Date: April 22, 2026

 

When the tribe gathers before Akarat, he teaches them about the light inside them. The prophet urges them to care for their neighbors and leave this world better than they found it. But Derris frowns as he stands among the others. What troubles the young warrior? And is he right to doubt the man who inspires his people? Let's leap into Diablo: Dawn of Hatred #1 and see!

 

Story

Akarat addresses his followers in the dirt paths between their tents. As he contrasts two types of virtuous behavior, Akarat points out that the people we often admire accomplish less than those whose contributions go unnoticed. Instead of urging them to be loyal servants to a leader, Akarat challenges them to believe in themselves and their capabilities.

 

Cullen Bunn contrasts Arakat’s teachings with Derris's viewpoint. After listening to the prophet's teachings and confering with his chief, Derris seeks solitude. As the battle rages in Derris' heart, unexpected violence also strikes his village in Diablo: Dawn of Hatred #1. Selviar, his leader, has placed her faith in Akarat. She believes he will help them embrace a brighter future. But as Derris acts to resolve the conflict in his village, he must choose between following his heart and the preachings of a man he distrusts.

 

For Derris, religious teachings are all well and good. But they don't protect the tribe as effectively as swords or his axe. Nor does Arakat seem to think highly of the tribe. He compares them with a well-meaning woman who is crude, unserious, and not dedicated to her cause. Unlike Arakat, Derris is proud of his people. The young man doesn't think they need a guru to uplift them. And his tribal leader only chose to follow Arakat after he healed her, and because Selviar felt ashamed of her tribe's failure in Diablo: Dawn of Hatred #1.

 

Art

Tents rise in the desert, defying the surrounding sandstone cliffs. The tribe gathers around Arakat, wearing an array of pants, tunics, dresses, and layered garments. His features carved in stone, Derris stands resolute in a short skirt. A gold amulet rests on his tanned chest. Unlike the other men of the tribe, Arakat wears his hair long like Derris. No one sports a fuller beard. The fur adorning Arakat's shoulders, and decorated with gold symbols, is larger than the one Selviar wears.

 

As Daniele Serra and Giusi Lo Piccolo show the tribe’s fascination with the prophet, Jovanna Plata lavishes a palette of warm colors in keeping with the desert environment. When the moon rises, blue overtakes the orange and yellow sky. Blue tinges the people working on their tents and pots or talking with each other. The black void creeps into the edge of a half-page vertical panel, and stars shine in the blue night, as a young woman in a blue dress approaches Derris. Neither smiles as she sits on the green land outside the camp, and inquires about his thoughts in Diablo: Dawn of Hatred #1.

 

AndWorld Design’s JAME fills white balloons and boxes with black uppercase letters. The letters grow bold for intonation. Intense emotions transform balloons into stars, and shouts swell letters. As the night sky changes color again, sound effects accompany turmoil and death. The yellow-orange embers from the campfire fly before a face, and red silhouettes fight across an eye as giant letters burst a white balloon. Thanks to Titan Comics for providing a review copy.

 

Final Thoughts

His enemies once followed Akarat. Now, Derris watches his people embrace the prophet's teachings. As Derris contemplates his future, the warrior wonders if he is right to doubt the prophet his leader endorses. But while his people hope to escape an endless cycle of violence, Derris fears that’s just wishful thinking in Diablo: Dawn of Hatred #1.

 

Rating 8.6/10

 

To look inside see my preview of Diablo: Dawn of Hatred #1.

 

For concept art see my Diablo 2025 FCBD Announcement.