Showing posts with label Joey Vasquez. Show all posts
Showing posts with label Joey Vasquez. Show all posts

Saturday, April 4, 2026

JSA #18 Review

 


JSA #18 Review

Writer: Jeff Lemire

Artists: Gavin Guidry & Joey Vazquez

Colorists: Luis Guerrero & John Kalisz

Letterer: Steve Wands

Cover Artists: Dave Johnson; Matt Taylor; Cian Tormey & Romulo Fajardo Jr

Editors: Marquis Draper, Andrew Marino & Katie Kubert

Publisher: DC Comics

Price: $4.99/$5.99 Card Stock

Release Date: April 1, 2026

 

The Ultra-Humanite has freed himself from the constraints of the body. He can move his consciousness from one vessel to another. Taking over Walter Baze gives him control of Starco Corporation. But he dreams of more than being a captain of industry. With the Third Reich rising in Europe, the Ultra-Humanite intends to impress Adolf Hitler. Once he enters the Führer's inner circle, he can take command of Nazi Germany's war machine.

 

But before the Ultra-Humanite leaves the United States behind, he’s got a parting gift for Gotham City. Just a little sweetener to impress Hitler with. Can heroes like Alan Scott and Jay Garrick prevent the destruction of Gotham? And in 2026, can these patriarchs of the Justice Society of America rebuild their struggling superhero team? Let’s leap into JSA #18 and see!

 

Year One Chapter Six: Story

Cyclotron built the bomb. But when he hesitates, Satanna detonates it. As Starco Tower falls, Alan Scott leaps to protect his fellow heroes. Johnny Thunder sends his genie to protect people in the streets as the bomb beneath Starco sets off a chain reaction through Gordon Degroot's subway extension project. And while Jay Garrick is fast, not even the Flash can race in two directions at once.

 

In the Tower of Fate, his companions advocated for a noninterventionist policy. But with so much hanging in the balance, Doctor Fate cannot stand on the sidelines in JSA #18. While the teammates split up to prevent the Ultra-Humanite from destroying Gotham, Doctor Fate flies out to help prevent the world from descending into chaos.

 

Doctor Fate introduces this final installment about the formation of the Justice Society of America. While Jeff Lemire splits the team into three directions, his story demonstrates how the teammates learn to work together. Compared with the heroes’ selflessness, Satanna, Sportsmaster, and the Ultra-Humanite show their selfishness, while Cyclotron clings to the belief that his work is more important than how he treats others. As this high-energy story winds together, reality sets in. They may have worked together once. But in JSA #18, each hero must decide if they’re ready to commit to a future together.

 

Year One Chapter Six: Art

As the heroes stand in the grayish-green labs beneath Starco, the red light of the bomb and the power it unleashes threatens to overwhelm them. After a panel shows Hippolyta, Hawkman, and Hawkgirl beholding the destruction in their red and gold costumes, a red-and-gold cloud of fire rises among the towers of Gotham City.

 

As Luis Guerrero lavishes nuanced colors on the Ultra-Humanite’s attempt to destroy Gotham, green becomes the power of protection. Green Lantern shelters the heroes beneath a green forcefield. Johnny Thunder, in his green suit, sends his genie off to protect people in the streets. And in the subway, Jim Corrigan battles his fears of being the Spectre while protecting those inside from being crushed.

 

Gavin Guidry grounds the 1940s action in rectangular panels bordered by white space. When the action grows hectic, the panels get diagonal. Dark red separates panels when the heroes confront the Ultra-Humanite, while Thunderbolt shows his solidarity by tracing a pink outline of the Spectre’s face in the darkness. While big scenes may take over half a page, JSA #18 saves the splash pages for when all the heroes come together as a team.

 

The Search for the Spectre Prelude Part Two: Story

The 1940s were exciting days for the team. But the world has changed since the JSA came together. After their recent defeat, Alan Scott and Jay Garrick wondered if the team could adapt to meet the threats facing them today. Alan believed they must tighten their ranks. He needed to be sure that the people they fought with had their backs.

 

His children argue otherwise in Jeff Lemire’s story. They’ve fought to find their place in the JSA. Despite the losses they’ve suffered, Jade and Obsidian don’t want to throw in the towel. Nor do they want to live in the fear that every new member will betray them. When Atom Smasher and Stargirl arrive, their enthusiasm for rejoining the team bolsters Jade and Obsidian’s arguments. But just as they did in the 1940s, Alan and Jay must decide if they can set aside their fears, put the past behind them, and continue to fight for justice together.

 

The Search for the Spectre Prelude Part Two: Art

While Jade looks relaxed, Obsidian stands at the ready. Atom Smash and Stargirl's swagger make Alan and Jay glow. Still, concern overtakes Jay Garrick and Alan Scott's features as they ponder Jade and Obsidian's proposal. When holographic displays appear before the wood-paneled walls, the younger generation regards them with smiles. But when Alan's frown reappears, Jade's expression echoes her father's concern.

 

As Joe Kalisz lavishes a bright palette on Joey Vazquez’s art, Jade’s skin links her with the green on Alan Scott’s uniform in JSA #18. The black in his costume links Obsidian with his father, while the blue forms a bridge with Atom Smasher and Stargirl. The younger team members exude vitality with their vibrant coloring. Still, the color of the wood-paneled walls evokes the subway tunnels where the JSA fought the Ultra-Humanite’s forces. The red-and-yellow background of the holographic display seems a reminder that, just as they faced danger head-on in the 1940s, they can do so again.

 

Lettering

Doctor Fate's wisdom appears in white narrative boxes and dialogue balloons with gold outlines. As he addresses the importance of nurturing promising individuals and fostering teamwork, the characters' black uppercase letters grow bold for intonation and swell for raised voices. The Spectre’s dialogue fills green serrated balloons, emphasizing how much wielding the power hurts the wielder. Silver boxes reflect green and red, recalling the JSA’s circular tale, as Jay Garrick proudly recalls the historic events. When enlarged colorful dialogue fills panels, Steve Wands enhances the fraught battles below and above Gotham with eye-catching sound effects. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

They weren’t sure they had what it took. Nor did they all get along. But as the heroes come together to save not just Gotham City, but also their world, they wonder if they could achieve more together than individually.

 

They won’t always win. Not every teammate will prove loyal. Yet as they look toward the future, the younger generation inspires the elders who paved the way for them in JSA #18.

 

Rating 9.8/10

 

To look inside see my preview of JSA #18.

 

For what happened last time, see my review of JSA #17





Sunday, March 8, 2026

JSA #17 Review

 



Writer: Jeff Lemire

Artist: Gavin Guidry & Joey Vazquez

Colorist: Luis Guerrero

Letterer: Steve Wands

Cover Artists: Dave Johnson, Matt Taylor & Diego Olortegui

Editors: Marquis Draper, Andrew Marino & Katie Kubert

Publisher: DC Comics

Price: $4.99/$5.99 Card Stock

Release Date: March 4, 2026

 

In the summer of 1940, someone is inciting unrest and arming Nazi sympathizers. Hippolyta and Atom track the supply of guns and explosives to a private airstrip outside Gotham. But before they can spring into action, Hawkman, Hawkgirl, the Flash, Johnny Thunder, and his genie join the party.

 

In the city and beneath it, Green Lantern, Hourman, and Sandman are investigating the Starco Corporation’s bizarre experiments and a defective subway expansion. Can all these heroes work together to solve this web of intrigue spanning continents? And why is Starco interring a former Olympic Gold Medalist and storing people in chemical vats? Let’s leap into JSA #17 and see!

 

Year One Chapter Five: Story

Alan Scott's university chum Gordon Degroot won a contract from the Starco Corporation to expand Gotham's subway system. After Gordon's murder, Alan investigates the subway and wonders why the capable engineer would perform substandard work. Remembering his friend's behavior the last time he saw him, Alan visits Walter Baze at Starco. But when Walter drugs him, Alan discovers that the Ultra-Humanite is possessing the executive’s body.

 

The Atom was investigating Nazi sympathizers in Gotham until Hippolyta joined him. After Hawkman and Hawkgirl swoop in on their prey, Atom resists befriending the interlopers. At Starco, Hourman and Sandman have begun working together. But in JSA #17, Jay Garrick makes a surprising transformation. It takes a lot to impress the Flash. Still, Johnny Thunder's genie manages it. Suddenly, the teacher’s assistant who moonlights as Keystone City’s protector realizes the benefits of forming a club of “mystery men.”

 

As all the separate plots intertwine, the villains also converge. With Hitler tearing Europe apart, most Americans see the dictator as a villain. But those who crave power over others see him as a hero. While Jeff Lemire sprinkles his story with humor and humanity, JSA #17 is a tragedy. The Ultra-Humanite is highly intelligent and capable of medical marvels. But by focusing on what he doesn’t have, he steals and discards bodies while destroying people’s lives in his insatiable hunger for power.

 

Year One Chapter Five: Art

The Ultra-Humanite's stitched-up head evokes Frankenstein's monster as he attacks Alan Scott. But when green energy billows from Alan's eyes and his ring, he hurls the villain into the drinks cart used to dope him. Both men levitate as they unleash their unique abilities in the glass-walled office. But the Ultra-Human hunches and grins like a simian, while Alan stands tall with features taut, when discussing Gordon Degroot’s death.

 

As Gavin Guidry fills pages with old-school layouts and occasionally spreads the action across two pages, Luis Guerrero lavishes a nuanced palette on JSA #17. Like Green Lantern, Hawkman and Hawkgirl are resplendent in red, green, and gold. But gold, red, and blue adorn Atom, Hippolyta, and the Flash as they seek to protect their country from the American Nazi Party. Beyond the golden Art Deco sign welcoming visitors, heroes gather amid brown wooden crates that recall how Hourman and Sandman first braved the Ultra-Humanite’s lair.

 

The Search for the Spectre Prelude Part One: Story

Everyone seems happy as they sit around the team's table. But that's just a photo hanging in the JSA Brownstone Trophy Room. In the present, Jay Garrick and Alan Scott ponder their recent trials. While both men are still capable heroes, experience has taught them that everything comes to an end. Perhaps the JSA's best days are behind them.

 

In his short, follow-up story, Jeff Lemire returns readers to the present. The Flash and Green Lantern link this contemporary JSA story with its predecessor. While Doctor Fate doesn't appear in JSA #17, his admonition to Jim Corrigan echoes through this tale about the power of hope and inclusion.

 

The Search for the Spectre Prelude Part One: Art

Joey Vazquez's layouts and inset panels enhance the energy as Jay Garrick and Alan Scott confront the tragedy of the recent past. The bookshelves in the team photo recall the bookshelves in the Ultra-Humanite's office. The team's distressed table evokes the round table in Camelot. Luis Guerrero's colors shine brightly in this stronghold of power, where the heroes celebrate their past and contemplate their future with holographic displays that hover before wood-paneled walls.

 

Lettering

Steve Wands fills white dialogue balloons with black uppercase letters and red narrative boxes with yellow letters. Words grow bold for inflection and never shrink. Sound effects enhance the battles at Starco and the pain of a recent loss. Thanks to DC Comics for sharing this story with us.

 

Final Thoughts

When civilization reaches a crossroads, weak leaders seek strength by adopting a divide-and-conquer strategy, while heroes find it by overcoming their differences. An ever-changing world forces heroes to adapt to overcome the threats facing them in JSA #17.

 

Rating 9.5/10

 

To look inside see my preview of JSA #17


Monday, January 8, 2024

Amazing Spider-Man #40 Review


 


Writer: Zeb Wells

Penciler: John Romita Jr.

Inker: Scott Hanna

Colorist: Marcio Menyz

Letterer: Joe Caramagna

Cover Artists: John Romita Jr, Scott Hanna & Marcio Menyz; J. Scott Campbell & Tanya Lehoux; Tony Daniel & Sonia Oback; Anthony Francisco; Sean Galloway; Peach Momoko; Joey Vazquez

Publisher: Marvel

Price: $5.99

Release Date: December 20, 2023

 

Madame Masque organized all this chaos, but can she control it? Janice Lincoln loves her father, but then she ousts him as head of his territory. And who does Spidey team up with this issue? Let’s thwip into Amazing Spider-Man #40 and find out!

 

Story

Digger is back and working for a hooded figure who wears a rose. Beetle insists on taking Diamondback's territory. And Madame Masque tells an injured Hammerhead, "Fine. Call in your boys. Go ahead. Make my day!"

 

Madame Masque grabs the headlines in Amazing Spider-Man #40. She played understudy for years. Now she's taking the stage. She believes she'll win this Game Of Thrones. But does she hold all the cards?

 

Aside from She-Hulk, Spider-Man couldn’t keep his team together. So Peter accepts Tombstone’s offer to repeat their former partnership. This time, Tombstone's making no bones about his involvement. He’s a master strategist and knows what this play will cost him. Still, his daughter’s worth it.

 


 

 

Janet Lincoln has finally thrown in the towel with Randy Robertson and embraced the Dark Side. With Randy in hospital and no longer campaigning to overturn Fisk’s Law, she’s building a new future without him. Aside from losing Randy, one wonders what else her actions will cost her. With Luke Cage ignoring Fisk’s Law by coordinating with superheroes and covertly fighting foes as Power Man, will he face the consequences of his actions? With Wilson Fisk back in New York City, might the Kingpin use this Gang War to his advantage? Does anyone think he wants his master-crafted anti-vigilante law overturned? 

 


 

 

Art

John Romita Jr. and Scott Hanna preserve the Rose’s anonymity in their opening page. Then the Art Bros show us the Tracksuit Mafia poised to take down the Inner Demons. She-Hulk practices her fastball while Spider-Man scores a strike. Madame Masque’s body language reinforces her confidence, and Hammerhead's crew pays her respect. While Janice looks determined, she betrays none of the joy she revealed with Randy. Tombstone can't help but smile as he helps Spidey and Shulkie take on the Tracksuite Bros. Yet Tombstone’s not smiling when he discusses the future with his temporary teammates. 

 


 

 

A closeup of Tombstone pouring drinks affords readers a glimpse of Spider-Man. Smoke rises behind Tombstone, reminding us of the anarchy ruling the crime lord's streets. The Beetle makes a powerful statement as she busts into Diamondback's headquarters. John Romita Jr. and Scott Hanna close Amazing Spider-Man #40 by showing a worried father beside his confident daughter as each confronts different crime lords.

 

Marcio Menyz paints pages using a palette loaded with bold colors. Light sources and shadows give scenes drama. While bathing closeups of Madame Masque and Hammerhead in gray tones, the mansion's façade glows with color and reflects gold like her shiny mask. Menyz and Erick Arciniega signaled Hammerhead’s ambition in ASM #35 by showing the crime lord’s reflection in a pool of blood. Now blood coats Hammerhead’s face in Amazing Spider-Man #40.

 


 

 

Vibrant sound effects report gunfire and toppled boxes in a warehouse wrangle. Madame Masque crunches her victims from great heights and underfoot. While Joe Caramagna thwips easily readable uppercase black letters into most of his white balloons, Tombstone’s tell tiny tales. But then, after his extended hospital stay, it’s understandable Tombstone's reflecting on his mortality and the model he set for his daughter.

 

Thanks to Marvel for providing this essential chapter of the Gang War saga for review.

 


 

 

Final Thoughts

Spider-Man, She-Hulk, and the Beetle tackle symptoms while Madame Masque, Tombstone, and perhaps another player concentrate on curing New York City’s disease in Amazing Spider-Man #40.

 

Rating 9.4/10

 

To preview interior art see my review at Comic Book Dispatch.

Thursday, December 28, 2023

Amazing Spider-Man: Gang War First Strike #1 Review


 

Writer: Zeb Wells

Artists: Joey Vazquez & Julian Shaw

Colorists: Bryan Valenza

Letterer: Joe Caramagna

Cover Artists: John Romita Jr, Scott Hanna & Marcio Menyz; Sweeney Boo; Nick Bradshaw & Rachelle Rosenberg; Joey Vasquez

Publisher: Marvel

Price: $5.99

Release Date: November 29, 2023

 

Hammerhead has thrown the criminal families of New York City into chaos. With her father in the hospital and her fiancé Randy Roberson publicly arguing that Wilson Fisk's antivigilante law benefits Big Crime, Janice Lincoln's ready to throw in the towel, invest in her supervillain status, and protect Tombstone's turf. Can Spider-Man take down Hammerhead and reunite the lovebirds? Let’s thwip into Amazing Spider-Man: Gang War First Strike #1 and find out!

 

Story

Peter Parker’s doing a team-up. That’s right, the Spider-Men are in the house! This time, they're taking down Slyde. After his recent partnership with Blade and Bloodline, Miles Morales delivers the decisive blow to the sleek-streak. But then Miles slays Peter with guilt. Yikes!

 

Can you ghost someone when drowning and barely keeping your head above water? Miles thinks so. Still, Miles has also been drowning lately. Sometimes friends can’t be there for you, no matter how much they want to be.

 

Janice and Randy lived a lie. It was a beautiful self-deception. With the crime families drooling over Harlem, she won’t let them carve up Tombstone’s legacy. Randy's calling for a crackdown on crime, so Janice has to choose. Hammerhead says: If you're eighty-sixing Randy, prove it!

 

Grooving up old grievances has made the crime lords come together. They look to old Flat Top for leadership. Amazing Spider-Man: Gang War First Strike #1 reunites the axis of evil from ASM #31 with a few intriguing differences. Zeb Wells has built his deck of cards into a skyscraper. This issue asks: How might it become a towering inferno?

 

 


 

 

Art

Joey Vazquez and Julian Shaw use motion lines, dots, and haze to show air friction and speed. Their inked lines suggest shadows. Camera angles sustain interest. Even if some features look exaggerated, body language conveys poise and power. The tag team fuels Amazing Spider-Man: Gang War First Strike #1 with anger, energy, and power.

 

Bryan Valenza lavishes a vast spectrum of color on Wells’ drama- and action-packed story. Whether the action occurs in the boardroom, the hospital, or the streets, colors heighten the fury. The Beetle contrasts wonderfully with Randy, as does Spidey with Luke Cage. Combinations only simplify to ratchet up a panel's effectiveness.

 

Zeb Wells dishes out the dialogue in Amazing Spider-Man: Gang War First Strike #1, and Joe Caramagna delivers it with black letters in white balloons and boxes. Despite minor skirmishes of tiny text, normal Spidey-size rules these ASM streets. Most of the color, size, and style text changes involve Randy. When a player sweeps another off the game board, Caramagna’s sound effects ensure we notice.

 

Thanks to Marvel for providing this issue for review.

 

 


 

 

Final Thoughts

Criminals learn that no one is essential, and heroes forget their friends have difficulties to overcome in Amazing Spider-Man: Gang War First Strike #1. This crucial chapter of the Gang War saga is about love, loyalty, and responsibility, with the odd double-cross thrown in for good measure.

 

Rating: 9.6/10

 

To preview interior art see my review at Comic Book Dispatch.

Saturday, September 16, 2023

Amazing Spider-Man #33 Review


 


Writer: Zeb Wells

Artist: Patrick Gleason

Colorist: Marcio Menyz

Letterer: Joe Caramagna

Cover Artists: John Romita Jr, Scott Hanna & Marcio Menyz; Giada Perissinotto; Joey Vasquez

Publisher: Marvel

Price: $3.99

Release Date: September 6, 2023

 

Kraven The Hunter cornered Norman Osborn in his laboratory. But when he thrust a cursed spear at the Golden Goblin, Spider-Man got in the way. Will the injury turn Peter Parker into an unfriendly neighborhood Goblin? Let’s fwip into Amazing Spider-Man #33 and find out!

 

Story

After the Sin-Eater removed Norman Osborn's sins, the Beyond Corporation used them to transform therapist Ashley Kafka into the Queen Goblin. Her occult rituals transferred the Green Goblin’s sins into Kraven’s cursed spear. Thanks to Spidey’s insistence upon saving the endangered, Kraven stripped Peter of pity and compassion. 

 


 

 

In Amazing Spider-Man #33, Peter doesn’t visit the Emergency Room to get his chest sewn up. We don’t learn how Ashley Kafka fares after freeing herself from Norman’s sins or glimpse Rek-Rap’s latest exploits. Nothing breaks the tension as Peter contemplates Kraven’s actions and decides the world is better without him. In injuring Peter, Vladimir roused the beast. Now, he is the prey.

 

Zeb Wells draws inspiration from fan-favorite stories “Kraven’s Last Hunt” and “Grim Hunt” to forge a new direction for our favorite wall-crawler in Amazing Spider-Man #33. This time, Peter Parker vows, things will be different!

 


 

 

Art

Whether it's Norman arriving at Peter's apartment building, Vladimir Kravinoff studying a portrait of his father Sergei, or water spilling from a pipe into dark sewers, Patrick Gleason peers into Peter’s world from above. He’s no stranger to ground-and-floor views either, whether looking up at cobwebs binding Peter to his chair, Kraven clutching a rifle as his nemesis crawls across the ceiling, or black-clad Spidey raining webs upon his fleeing prey. Gleason scatters panels across scenes to showcase running feet, a knife falling through fingers, and eyes bulging from a squeezing hand. It’s the flight of Kraven’s life, conveyed in all its grandeur by penciler Patrick Gleason.

 

Shorn of compassion, the color leaches from Peter's world in Amazing Spider-Man #33. Even before he abandons his familiar red-and-blue, moonlight chills the blue-tinged darkness of Peter's apartment. Norman's flesh turns to ice as he leaves the lit stairwell to survey his friend’s unlit rooms. Kraven’s mansion glows with yellow and orange as all his hopes and dreams burn away. As he trades illuminated neighborhoods for the sewers, depth, and perspective fade in and out. Darkness encroaches and threatens to envelop him completely.

 


 

 

Joe Caramagna delivers Zeb Wells’ narrative-driven story as a series of narrative boxes. Peter’s are alternately white or red and feature dialogue-sized letters. Norman's thoughts appear in greenish-white and green boxes with similar-sized words. Kraven’s thoughts switch between orange and black with smaller lowercase letters. Shouted words swell to epic proportions, and the laughter that rumbles through the chasm of Peter’s soul threatens to shake the Earth. Ambition and fear create one terrible nightmare that severs each character in two.

 


 

Final Thoughts

A lack of confidence provokes desperate measures, and a hero’s failure returns to haunt him in Amazing Spider-Man #33.

 

Rating 8.8/10

 

To preview interior art see my review at Comic Book Dispatch.