Las Vegas is known for its glitz and glamor but it’s never seen a show like Royalty Free-For-All!
The upcoming party brawling game will be making its fighting game event
debut at the upcoming EVO 2025, August 1st-3rd. The game has been
selected by the show organizers to be included in its Indie Game Dev
area, highlighting the next generation of fighting games made by up and
coming developers from around the world.
EVO 2025 attendees will be able to visit the Indie Game Dev area for hands-on play with the latest pre-release build of Royalty Free-For-All,
featuring the game’s full roster of iconic public domain characters
like Lancelot, Nessie and Dorothy, all given a new fighting twist like
you’ve never seen them before. As with every title in the Indie Game Dev
area, the Royalty Free-For-All booth
will be staffed by the game’s developers, giving visitors an
opportunity to speak with them directly about their creative vision and
love of fighting games or even challenge them to a match. An official Royalty Free-For-All
tournament will be held during EVO. Attendees can sign up to
participate on a first come, first served basis, and video highlights
from the tournament will be shared on the official EVO social media
channels once the event concludes.

Developed by AAAA Games, Royalty Free-For-All
turns beloved public domain characters, locations, and tunes into a
frenetic multiplayer battle like never before. It’s designed to be a
true “pick up and play” experience keeping players of all skill levels
in mind: Light, Strong, and Special attacks can be executed with a
single button press whether the player is on the ground or in midair for
a total of six possible attacks, plus a fast pace and familiar mobility
techs for longtime platform fighting game fans. Players will be able to
take the multiplayer fun online thanks to the engine’s use of rollback
netcode, which allows for smooth quick-play matches with random
opponents and private lobbies with friends.

In a few short weeks, Royalty Free-For-All
will be heading to Kickstarter to fund a variety of upgrades to the
fidelity of its art, music, and online features, in order to launch on
all current-gen consoles. As part of the campaign, the team will be
revealing exciting stretch goals including three legendary new fighters,
accompanied by brand new stages and the musical stylings of the
incredible composers David Wise, Grant Kirkhope, and Evelyn Lark. Its pre-launch notification page is live today, with the full campaign details soon to follow.
Royalty Free-For-All
is currently in development for PC, Xbox, PlayStation, Nintendo Switch
systems as well as mobile, targeting launch in 2026. Gamers can stay up
to date as development continues by wishlisting the game on Steam and by following on its socials on X/Twitter, Bluesky, Instagram, Facebook, YouTube, and TikTok, joining the official Discord community and even cast their vote for future content by visiting https://www.royaltyfreeforall.com/wish.
AAAA
Games is a brand new indie studio focusing on hand-drawn entertainment.
Their debut game, Royalty Free-For-All, is created by Colin McIsaac,
featuring the talents of Lead Animator Ivan Boivin, Programmer Chris
Fratta, Environmental Artist Brian Scheid, and the musical stylings of
Chapman Hammond with soloists Niilo Sirola on banjo and Marc Papeghin on
brass, for the music featured in the game’s announcement trailer.
Thanks to Never A Minute Marketing for sharing this announcement with us.
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